# C1.Util.DX.Direct3D11.Resource

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct3D11_Resource" data-uid="C1.Util.DX.Direct3D11.Resource" class="text-break">Resource Class
</h1>
  <div class="markdown level0 summary"><p>ID3D11Resource</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><a class="xref" href="C1.Util.DX.ComObject.html">ComObject</a></div>
    <div class="level4"><a class="xref" href="C1.Util.DX.Direct3D11.DeviceChild.html">DeviceChild</a></div>
    <div class="level5"><span class="xref">Resource</span></div>
      <div class="level6"><a class="xref" href="C1.Util.DX.Direct3D11.Buffer.html">Buffer</a></div>
      <div class="level6"><a class="xref" href="C1.Util.DX.Direct3D11.Texture1D.html">Texture1D</a></div>
      <div class="level6"><a class="xref" href="C1.Util.DX.Direct3D11.Texture2D.html">Texture2D</a></div>
      <div class="level6"><a class="xref" href="C1.Util.DX.Direct3D11.Texture3D.html">Texture3D</a></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
    <div><a class="xref" href="C1.Util.DX.IUnknown.html">IUnknown</a></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_Resource_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Guid(&quot;dc8e63f3-d12b-4952-b47b-5e45026a862d&quot;)]
public class Resource : DeviceChild, IDisposable, IUnknown</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Guid(&quot;dc8e63f3-d12b-4952-b47b-5e45026a862d&quot;)&gt;
Public Class Resource
    Inherits DeviceChild
    Implements IDisposable, IUnknown</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource__ctor_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.Resource.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.-ctor.html#C1_Util_DX_Direct3D11_Resource__ctor_System_IntPtr_">Resource(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.Resource.html">Resource</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_MaximumMipLevels" data-uid="C1.Util.DX.Direct3D11.Resource.MaximumMipLevels">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.MaximumMipLevels.html">MaximumMipLevels</a>
        </td>
        <td class="markdown level1 summary"><p>Constant MaximumMipLevels.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_MaximumTexture1DArraySize" data-uid="C1.Util.DX.Direct3D11.Resource.MaximumTexture1DArraySize">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.MaximumTexture1DArraySize.html">MaximumTexture1DArraySize</a>
        </td>
        <td class="markdown level1 summary"><p>Constant MaximumTexture1DArraySize.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_MaximumTexture1DSize" data-uid="C1.Util.DX.Direct3D11.Resource.MaximumTexture1DSize">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.MaximumTexture1DSize.html">MaximumTexture1DSize</a>
        </td>
        <td class="markdown level1 summary"><p>Constant MaximumTexture1DSize.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_MaximumTexture2DArraySize" data-uid="C1.Util.DX.Direct3D11.Resource.MaximumTexture2DArraySize">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.MaximumTexture2DArraySize.html">MaximumTexture2DArraySize</a>
        </td>
        <td class="markdown level1 summary"><p>Constant MaximumTexture2DArraySize.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_MaximumTexture2DSize" data-uid="C1.Util.DX.Direct3D11.Resource.MaximumTexture2DSize">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.MaximumTexture2DSize.html">MaximumTexture2DSize</a>
        </td>
        <td class="markdown level1 summary"><p>Constant MaximumTexture2DSize.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_MaximumTexture3DSize" data-uid="C1.Util.DX.Direct3D11.Resource.MaximumTexture3DSize">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.MaximumTexture3DSize.html">MaximumTexture3DSize</a>
        </td>
        <td class="markdown level1 summary"><p>Constant MaximumTexture3DSize.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_MaximumTextureCubeSize" data-uid="C1.Util.DX.Direct3D11.Resource.MaximumTextureCubeSize">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.MaximumTextureCubeSize.html">MaximumTextureCubeSize</a>
        </td>
        <td class="markdown level1 summary"><p>Constant MaximumTextureCubeSize.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_ResourceSizeInMegabytes" data-uid="C1.Util.DX.Direct3D11.Resource.ResourceSizeInMegabytes">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.ResourceSizeInMegabytes.html">ResourceSizeInMegabytes</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ResourceSizeInMegabytes.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_CalculateMipSize_System_Int32_System_Int32_" data-uid="C1.Util.DX.Direct3D11.Resource.CalculateMipSize(System.Int32,System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.CalculateMipSize.html#C1_Util_DX_Direct3D11_Resource_CalculateMipSize_System_Int32_System_Int32_">CalculateMipSize(int, int)</a>
        </td>
        <td class="markdown level1 summary"><p>Calculates the resulting size at a single level for an original size.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_CalculateSubResourceIndex_System_Int32_System_Int32_System_Int32__" data-uid="C1.Util.DX.Direct3D11.Resource.CalculateSubResourceIndex(System.Int32,System.Int32,System.Int32@)">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.CalculateSubResourceIndex.html#C1_Util_DX_Direct3D11_Resource_CalculateSubResourceIndex_System_Int32_System_Int32_System_Int32__">CalculateSubResourceIndex(int, int, out int)</a>
        </td>
        <td class="markdown level1 summary"><p>Calculates the sub resource index for a particular mipSlice and arraySlice.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_FromSwapChain__1_C1_Util_DX_DXGI_SwapChain_System_Int32_" data-uid="C1.Util.DX.Direct3D11.Resource.FromSwapChain``1(C1.Util.DX.DXGI.SwapChain,System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.FromSwapChain.html#C1_Util_DX_Direct3D11_Resource_FromSwapChain__1_C1_Util_DX_DXGI_SwapChain_System_Int32_">FromSwapChain&lt;T&gt;(SwapChain, int)</a>
        </td>
        <td class="markdown level1 summary"><p>Gets a swap chain back buffer.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_GetDimension" data-uid="C1.Util.DX.Direct3D11.Resource.GetDimension">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.GetDimension.html#C1_Util_DX_Direct3D11_Resource_GetDimension">GetDimension()</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11Resource::GetType([Out] D3D11_RESOURCE_DIMENSION* pResourceDimension)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_GetEvictionPriority" data-uid="C1.Util.DX.Direct3D11.Resource.GetEvictionPriority">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.GetEvictionPriority.html#C1_Util_DX_Direct3D11_Resource_GetEvictionPriority">GetEvictionPriority()</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int ID3D11Resource::GetEvictionPriority()</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_SetEvictionPriority_System_Int32_" data-uid="C1.Util.DX.Direct3D11.Resource.SetEvictionPriority(System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.SetEvictionPriority.html#C1_Util_DX_Direct3D11_Resource_SetEvictionPriority_System_Int32_">SetEvictionPriority(int)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11Resource::SetEvictionPriority([In] unsigned int EvictionPriority)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_SubResourceIndexFromMipLevel_System_Int32_System_Int32_System_Int32_" data-uid="C1.Util.DX.Direct3D11.Resource.SubResourceIndexFromMipLevel(System.Int32,System.Int32,System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.SubResourceIndexFromMipLevel.html#C1_Util_DX_Direct3D11_Resource_SubResourceIndexFromMipLevel_System_Int32_System_Int32_System_Int32_">SubResourceIndexFromMipLevel(int, int, int)</a>
        </td>
        <td class="markdown level1 summary"><p>Calculates the sub resource index from a miplevel.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="operators">Operators
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Resource_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_Resource" data-uid="C1.Util.DX.Direct3D11.Resource.op_Explicit(System.IntPtr)~C1.Util.DX.Direct3D11.Resource">
          <a class="xref" href="C1.Util.DX.Direct3D11.Resource.op_Explicit.html#C1_Util_DX_Direct3D11_Resource_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_Resource">explicit operator Resource(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Performs an explicit conversion from <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">IntPtr</a> to <a class="xref" href="C1.Util.DX.Direct3D11.Resource.html">Resource</a>.</p>
</td>
      </tr>
    </tbody>
  </table>

</div>
