# C1.Util.DX.Direct3D11.Resource.CalculateSubResourceIndex

## Content

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<h1 id="C1_Util_DX_Direct3D11_Resource_CalculateSubResourceIndex_" data-uid="C1.Util.DX.Direct3D11.Resource.CalculateSubResourceIndex*">CalculateSubResourceIndex Method
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<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_Resource_CalculateSubResourceIndex_" data-uid="C1.Util.DX.Direct3D11.Resource.CalculateSubResourceIndex*"></a>
<h4 id="C1_Util_DX_Direct3D11_Resource_CalculateSubResourceIndex_System_Int32_System_Int32_System_Int32__" data-uid="C1.Util.DX.Direct3D11.Resource.CalculateSubResourceIndex(System.Int32,System.Int32,System.Int32@)">CalculateSubResourceIndex(int, int, out int)</h4>
<div class="markdown level1 summary"><p>Calculates the sub resource index for a particular mipSlice and arraySlice.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public virtual int CalculateSubResourceIndex(int mipSlice, int arraySlice, out int mipSize)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Overridable Function CalculateSubResourceIndex(mipSlice As Integer, arraySlice As Integer, ByRef mipSize As Integer) As Integer</code></pre>
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<h5 class="parameters">Parameters</h5>
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">mipSlice</span></td>
      <td><p>The mip slice.</p>
</td>
    </tr>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">arraySlice</span></td>
      <td><p>The array slice.</p>
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    </tr>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">mipSize</span></td>
      <td><p>The size of slice. This values is resource dependent. Texture1D -&gt; mipSize of the Width. Texture2D -&gt; mipSize of the Height. Texture3D -&gt; mipsize of the Depth</p>
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  </tbody>
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<h5 class="returns">Returns</h5>
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  <thead>
    <tr>
      <th>Type</th>
      <th>Description</th>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><p>The resulting miplevel calulated for this instance with this mipSlice and arraySlice.</p>
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  </tbody>
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