# C1.Util.DX.Direct3D11.RasterizerStateDescription1

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct3D11_RasterizerStateDescription1" data-uid="C1.Util.DX.Direct3D11.RasterizerStateDescription1" class="text-break">RasterizerStateDescription1 Struct
</h1>
  <div class="markdown level0 summary"><p>D3D11_RASTERIZER_DESC1</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_RasterizerStateDescription1_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public struct RasterizerStateDescription1</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Structure RasterizerStateDescription1</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStateDescription1_CullMode" data-uid="C1.Util.DX.Direct3D11.RasterizerStateDescription1.CullMode">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStateDescription1.CullMode.html">CullMode</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_CULL_MODE CullMode</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStateDescription1_DepthBias" data-uid="C1.Util.DX.Direct3D11.RasterizerStateDescription1.DepthBias">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStateDescription1.DepthBias.html">DepthBias</a>
        </td>
        <td class="markdown level1 summary"><p>int DepthBias</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStateDescription1_DepthBiasClamp" data-uid="C1.Util.DX.Direct3D11.RasterizerStateDescription1.DepthBiasClamp">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStateDescription1.DepthBiasClamp.html">DepthBiasClamp</a>
        </td>
        <td class="markdown level1 summary"><p>float DepthBiasClamp</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStateDescription1_FillMode" data-uid="C1.Util.DX.Direct3D11.RasterizerStateDescription1.FillMode">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStateDescription1.FillMode.html">FillMode</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_FILL_MODE FillMode</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStateDescription1_ForcedSampleCount" data-uid="C1.Util.DX.Direct3D11.RasterizerStateDescription1.ForcedSampleCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStateDescription1.ForcedSampleCount.html">ForcedSampleCount</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int ForcedSampleCount</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStateDescription1_IsAntialiasedLineEnabled" data-uid="C1.Util.DX.Direct3D11.RasterizerStateDescription1.IsAntialiasedLineEnabled">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStateDescription1.IsAntialiasedLineEnabled.html">IsAntialiasedLineEnabled</a>
        </td>
        <td class="markdown level1 summary"><p>BOOL AntialiasedLineEnable</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStateDescription1_IsDepthClipEnabled" data-uid="C1.Util.DX.Direct3D11.RasterizerStateDescription1.IsDepthClipEnabled">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStateDescription1.IsDepthClipEnabled.html">IsDepthClipEnabled</a>
        </td>
        <td class="markdown level1 summary"><p>BOOL DepthClipEnable</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStateDescription1_IsFrontCounterClockwise" data-uid="C1.Util.DX.Direct3D11.RasterizerStateDescription1.IsFrontCounterClockwise">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStateDescription1.IsFrontCounterClockwise.html">IsFrontCounterClockwise</a>
        </td>
        <td class="markdown level1 summary"><p>BOOL FrontCounterClockwise</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStateDescription1_IsMultisampleEnabled" data-uid="C1.Util.DX.Direct3D11.RasterizerStateDescription1.IsMultisampleEnabled">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStateDescription1.IsMultisampleEnabled.html">IsMultisampleEnabled</a>
        </td>
        <td class="markdown level1 summary"><p>BOOL MultisampleEnable</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStateDescription1_IsScissorEnabled" data-uid="C1.Util.DX.Direct3D11.RasterizerStateDescription1.IsScissorEnabled">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStateDescription1.IsScissorEnabled.html">IsScissorEnabled</a>
        </td>
        <td class="markdown level1 summary"><p>BOOL ScissorEnable</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStateDescription1_SlopeScaledDepthBias" data-uid="C1.Util.DX.Direct3D11.RasterizerStateDescription1.SlopeScaledDepthBias">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStateDescription1.SlopeScaledDepthBias.html">SlopeScaledDepthBias</a>
        </td>
        <td class="markdown level1 summary"><p>float SlopeScaledDepthBias</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStateDescription1_Default" data-uid="C1.Util.DX.Direct3D11.RasterizerStateDescription1.Default">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStateDescription1.Default.html#C1_Util_DX_Direct3D11_RasterizerStateDescription1_Default">Default()</a>
        </td>
        <td class="markdown level1 summary"><p>Returns default values for <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStateDescription1.html">RasterizerStateDescription1</a>.</p>
</td>
      </tr>
    </tbody>
  </table>

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