# C1.Util.DX.Direct3D11.RasterizerStage

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct3D11_RasterizerStage" data-uid="C1.Util.DX.Direct3D11.RasterizerStage" class="text-break">RasterizerStage Class
</h1>
  <div class="markdown level0 summary"><p>ID3D11DeviceContext</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><span class="xref">RasterizerStage</span></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_RasterizerStage_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Guid(&quot;c0bfa96c-e089-44fb-8eaf-26f8796190da&quot;)]
public class RasterizerStage : CppObject, IDisposable</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Guid(&quot;c0bfa96c-e089-44fb-8eaf-26f8796190da&quot;)&gt;
Public Class RasterizerStage
    Inherits CppObject
    Implements IDisposable</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage__ctor_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.-ctor.html#C1_Util_DX_Direct3D11_RasterizerStage__ctor_System_IntPtr_">RasterizerStage(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.html">RasterizerStage</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_GetScissorRectangles" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.GetScissorRectangles">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.GetScissorRectangles.html#C1_Util_DX_Direct3D11_RasterizerStage_GetScissorRectangles">GetScissorRectangles()</a>
        </td>
        <td class="markdown level1 summary"><p>Get the array of {{scissor rectangles}} bound to the {{rasterizer stage}}.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_GetScissorRectangles_C1_Util_DX_RectL___" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.GetScissorRectangles(C1.Util.DX.RectL[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.GetScissorRectangles.html#C1_Util_DX_Direct3D11_RasterizerStage_GetScissorRectangles_C1_Util_DX_RectL___">GetScissorRectangles(RectL[])</a>
        </td>
        <td class="markdown level1 summary"><p>Get the array of {{scissor rectangles}} bound to the {{rasterizer stage}}.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_GetScissorRects_System_Int32__C1_Util_DX_RectL___" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.GetScissorRects(System.Int32@,C1.Util.DX.RectL[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.GetScissorRects.html#C1_Util_DX_Direct3D11_RasterizerStage_GetScissorRects_System_Int32__C1_Util_DX_RectL___">GetScissorRects(ref int, RectL[])</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::RSGetScissorRects([InOut] unsigned int* pNumRects,[Out, Buffer, Optional] RECT* pRects)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_GetState" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.GetState">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.GetState.html#C1_Util_DX_Direct3D11_RasterizerStage_GetState">GetState()</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::RSGetState([Out] ID3D11RasterizerState** ppRasterizerState)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_GetViewports" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.GetViewports">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.GetViewports.html#C1_Util_DX_Direct3D11_RasterizerStage_GetViewports">GetViewports()</a>
        </td>
        <td class="markdown level1 summary"><p>Get the array of {{viewports}} bound  to the {{rasterizer stage}}</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_GetViewports_C1_Util_DX_ViewportF___" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.GetViewports(C1.Util.DX.ViewportF[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.GetViewports.html#C1_Util_DX_Direct3D11_RasterizerStage_GetViewports_C1_Util_DX_ViewportF___">GetViewports(ViewportF[])</a>
        </td>
        <td class="markdown level1 summary"><p>Get the array of {{viewports}} bound  to the {{rasterizer stage}}</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_GetViewports_System_Int32__C1_Util_DX_ViewportF___" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.GetViewports(System.Int32@,C1.Util.DX.ViewportF[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.GetViewports.html#C1_Util_DX_Direct3D11_RasterizerStage_GetViewports_System_Int32__C1_Util_DX_ViewportF___">GetViewports(ref int, ViewportF[])</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::RSGetViewports([InOut] unsigned int* pNumViewports,[Out, Buffer, Optional] D3D11_VIEWPORT* pViewports)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_SetScissorRectangle_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.SetScissorRectangle(System.Int32,System.Int32,System.Int32,System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.SetScissorRectangle.html#C1_Util_DX_Direct3D11_RasterizerStage_SetScissorRectangle_System_Int32_System_Int32_System_Int32_System_Int32_">SetScissorRectangle(int, int, int, int)</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a single scissor rectangle to the rasterizer stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_SetScissorRectangles_C1_Util_DX_RectL___" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.SetScissorRectangles(C1.Util.DX.RectL[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.SetScissorRectangles.html#C1_Util_DX_Direct3D11_RasterizerStage_SetScissorRectangles_C1_Util_DX_RectL___">SetScissorRectangles(params RectL[])</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a set of scissor rectangles to the rasterizer stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_SetScissorRects_System_Int32_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.SetScissorRects(System.Int32,System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.SetScissorRects.html#C1_Util_DX_Direct3D11_RasterizerStage_SetScissorRects_System_Int32_System_IntPtr_">SetScissorRects(int, IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::RSSetScissorRects([In] unsigned int NumRects,[In, Buffer, Optional] const void* pRects)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_SetState_C1_Util_DX_Direct3D11_RasterizerState_" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.SetState(C1.Util.DX.Direct3D11.RasterizerState)">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.SetState.html#C1_Util_DX_Direct3D11_RasterizerStage_SetState_C1_Util_DX_Direct3D11_RasterizerState_">SetState(RasterizerState)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::RSSetState([In, Optional] ID3D11RasterizerState* pRasterizerState)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_SetViewport_C1_Util_DX_ViewportF_" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.SetViewport(C1.Util.DX.ViewportF)">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.SetViewport.html#C1_Util_DX_Direct3D11_RasterizerStage_SetViewport_C1_Util_DX_ViewportF_">SetViewport(ViewportF)</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a single viewport to the rasterizer stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_SetViewport_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.SetViewport(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.SetViewport.html#C1_Util_DX_Direct3D11_RasterizerStage_SetViewport_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_">SetViewport(float, float, float, float, float, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a single viewport to the rasterizer stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_SetViewports_C1_Util_DX_ViewportF___System_Int32_" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.SetViewports(C1.Util.DX.ViewportF[],System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.SetViewports.html#C1_Util_DX_Direct3D11_RasterizerStage_SetViewports_C1_Util_DX_ViewportF___System_Int32_">SetViewports(ViewportF[], int)</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a set of viewports to the rasterizer stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_SetViewports_System_Int32_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.SetViewports(System.Int32,System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.SetViewports.html#C1_Util_DX_Direct3D11_RasterizerStage_SetViewports_System_Int32_System_IntPtr_">SetViewports(int, IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::RSSetViewports([In] unsigned int NumViewports,[In, Buffer, Optional] const void* pViewports)</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="operators">Operators
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_RasterizerStage_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_RasterizerStage" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.op_Explicit(System.IntPtr)~C1.Util.DX.Direct3D11.RasterizerStage">
          <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.op_Explicit.html#C1_Util_DX_Direct3D11_RasterizerStage_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_RasterizerStage">explicit operator RasterizerStage(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Performs an explicit conversion from <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">IntPtr</a> to <a class="xref" href="C1.Util.DX.Direct3D11.RasterizerStage.html">RasterizerStage</a>.</p>
</td>
      </tr>
    </tbody>
  </table>

</div>
