# C1.Util.DX.Direct3D11.OutputMergerStage.SetDepthStencilState

## Content

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<h1 id="C1_Util_DX_Direct3D11_OutputMergerStage_SetDepthStencilState_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetDepthStencilState*">SetDepthStencilState Method
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<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_OutputMergerStage_SetDepthStencilState_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetDepthStencilState*"></a>
<h4 id="C1_Util_DX_Direct3D11_OutputMergerStage_SetDepthStencilState_C1_Util_DX_Direct3D11_DepthStencilState_System_Int32_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetDepthStencilState(C1.Util.DX.Direct3D11.DepthStencilState,System.Int32)">SetDepthStencilState(DepthStencilState, int)</h4>
<div class="markdown level1 summary"><p>void ID3D11DeviceContext::OMSetDepthStencilState([In, Optional] ID3D11DepthStencilState* pDepthStencilState,[In] unsigned int StencilRef)</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public void SetDepthStencilState(DepthStencilState depthStencilStateRef, int stencilRef = 0)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub SetDepthStencilState(depthStencilStateRef As DepthStencilState, Optional stencilRef As Integer = 0)</code></pre>
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<h5 class="parameters">Parameters</h5>
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.DepthStencilState.html">DepthStencilState</a></td>
      <td><span class="parametername">depthStencilStateRef</span></td>
      <td></td>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">stencilRef</span></td>
      <td></td>
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