# C1.Util.DX.Direct3D11.FormatSupport

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct3D11_FormatSupport" data-uid="C1.Util.DX.Direct3D11.FormatSupport" class="text-break">FormatSupport Enum
</h1>
  <div class="markdown level0 summary"><p>D3D11_FORMAT_SUPPORT</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_FormatSupport_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Flags]
public enum FormatSupport</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Flags&gt;
Public Enum FormatSupport</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_BackBufferCast">BackBufferCast</td>
        <td><p>D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_Blendable">Blendable</td>
        <td><p>D3D11_FORMAT_SUPPORT_BLENDABLE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_Buffer">Buffer</td>
        <td><p>D3D11_FORMAT_SUPPORT_BUFFER</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_CastWithinBitLayout">CastWithinBitLayout</td>
        <td><p>D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_CpuLockable">CpuLockable</td>
        <td><p>D3D11_FORMAT_SUPPORT_CPU_LOCKABLE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_DecoderOutput">DecoderOutput</td>
        <td><p>D3D11_FORMAT_SUPPORT_DECODER_OUTPUT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_DepthStencil">DepthStencil</td>
        <td><p>D3D11_FORMAT_SUPPORT_DEPTH_STENCIL</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_Display">Display</td>
        <td><p>D3D11_FORMAT_SUPPORT_DISPLAY</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_InputAssemblyIndexBuffer">InputAssemblyIndexBuffer</td>
        <td><p>D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_InputAssemblyVertexBuffer">InputAssemblyVertexBuffer</td>
        <td><p>D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_Mip">Mip</td>
        <td><p>D3D11_FORMAT_SUPPORT_MIP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_MipAutogen">MipAutogen</td>
        <td><p>D3D11_FORMAT_SUPPORT_MIP_AUTOGEN</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_MultisampleLoad">MultisampleLoad</td>
        <td><p>D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_MultisampleRenderTarget">MultisampleRenderTarget</td>
        <td><p>D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_MultisampleResolve">MultisampleResolve</td>
        <td><p>D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_None">None</td>
        <td><p>None</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_RenderTarget">RenderTarget</td>
        <td><p>D3D11_FORMAT_SUPPORT_RENDER_TARGET</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_ShaderGather">ShaderGather</td>
        <td><p>D3D11_FORMAT_SUPPORT_SHADER_GATHER</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_ShaderGatherComparison">ShaderGatherComparison</td>
        <td><p>D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_ShaderLoad">ShaderLoad</td>
        <td><p>D3D11_FORMAT_SUPPORT_SHADER_LOAD</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_ShaderSample">ShaderSample</td>
        <td><p>D3D11_FORMAT_SUPPORT_SHADER_SAMPLE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_ShaderSampleComparison">ShaderSampleComparison</td>
        <td><p>D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_ShaderSampleMonoText">ShaderSampleMonoText</td>
        <td><p>D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_StreamOutputBuffer">StreamOutputBuffer</td>
        <td><p>D3D11_FORMAT_SUPPORT_SO_BUFFER</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_Texture1D">Texture1D</td>
        <td><p>D3D11_FORMAT_SUPPORT_TEXTURE1D</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_Texture2D">Texture2D</td>
        <td><p>D3D11_FORMAT_SUPPORT_TEXTURE2D</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_Texture3D">Texture3D</td>
        <td><p>D3D11_FORMAT_SUPPORT_TEXTURE3D</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_TextureCube">TextureCube</td>
        <td><p>D3D11_FORMAT_SUPPORT_TEXTURECUBE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_TypedUnorderedAccessView">TypedUnorderedAccessView</td>
        <td><p>D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_VideoEncoder">VideoEncoder</td>
        <td><p>D3D11_FORMAT_SUPPORT_VIDEO_ENCODER</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_VideoProcessorInput">VideoProcessorInput</td>
        <td><p>D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_FormatSupport_VideoProcessorOutput">VideoProcessorOutput</td>
        <td><p>D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT</p>
</td>
      </tr>
    </tbody>
  </table>
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