# C1.Util.DX.Direct3D11.Feature

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct3D11_Feature" data-uid="C1.Util.DX.Direct3D11.Feature" class="text-break">Feature Enum
</h1>
  <div class="markdown level0 summary"><p>D3D11_FEATURE</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_Feature_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum Feature</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum Feature</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_ArchitectureInformation">ArchitectureInformation</td>
        <td><p>D3D11_FEATURE_ARCHITECTURE_INFO</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_ComputeShaders">ComputeShaders</td>
        <td><p>D3D11_FEATURE_FORMAT_SUPPORT2</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_D3D10XHardwareOptions">D3D10XHardwareOptions</td>
        <td><p>D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_D3D11Options">D3D11Options</td>
        <td><p>D3D11_FEATURE_D3D11_OPTIONS</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_D3D11Options1">D3D11Options1</td>
        <td><p>D3D11_FEATURE_D3D11_OPTIONS1</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_D3D9Options">D3D9Options</td>
        <td><p>D3D11_FEATURE_D3D9_OPTIONS</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_D3D9Options1">D3D9Options1</td>
        <td><p>D3D11_FEATURE_D3D9_OPTIONS1</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_D3D9ShadowSupport">D3D9ShadowSupport</td>
        <td><p>D3D11_FEATURE_D3D9_SHADOW_SUPPORT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_D3D9SimpleInstancingSupport">D3D9SimpleInstancingSupport</td>
        <td><p>D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_FormatSupport">FormatSupport</td>
        <td><p>D3D11_FEATURE_FORMAT_SUPPORT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_MarkerSupport">MarkerSupport</td>
        <td><p>D3D11_FEATURE_MARKER_SUPPORT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_ShaderDoubles">ShaderDoubles</td>
        <td><p>D3D11_FEATURE_DOUBLES</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_ShaderMinimumPrecisionSupport">ShaderMinimumPrecisionSupport</td>
        <td><p>D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Feature_Threading">Threading</td>
        <td><p>D3D11_FEATURE_THREADING</p>
</td>
      </tr>
    </tbody>
  </table>
</div>
