# C1.Util.DX.Direct3D11.DomainShader.Create

## Content

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<h1 id="C1_Util_DX_Direct3D11_DomainShader_Create_" data-uid="C1.Util.DX.Direct3D11.DomainShader.Create*">Create Method
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<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_DomainShader_Create_" data-uid="C1.Util.DX.Direct3D11.DomainShader.Create*"></a>
<h4 id="C1_Util_DX_Direct3D11_DomainShader_Create_C1_Util_DX_Direct3D11_Device_System_Byte___C1_Util_DX_Direct3D11_ClassLinkage_" data-uid="C1.Util.DX.Direct3D11.DomainShader.Create(C1.Util.DX.Direct3D11.Device,System.Byte[],C1.Util.DX.Direct3D11.ClassLinkage)">Create(Device, byte[], ClassLinkage)</h4>
<div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.DomainShader.html">DomainShader</a> class.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public static DomainShader Create(Device device, byte[] shaderBytecode, ClassLinkage linkage = null)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Shared Function Create(device As Device, shaderBytecode As Byte(), Optional linkage As ClassLinkage = Nothing) As DomainShader</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.Device.html">Device</a></td>
      <td><span class="parametername">device</span></td>
      <td><p>The device used to create the shader.</p>
</td>
    </tr>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>[]</td>
      <td><span class="parametername">shaderBytecode</span></td>
      <td><p>The compiled shader bytecode.</p>
</td>
    </tr>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.ClassLinkage.html">ClassLinkage</a></td>
      <td><span class="parametername">linkage</span></td>
      <td><p>A dynamic class linkage interface.</p>
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    </tr>
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<h5 class="returns">Returns</h5>
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  <thead>
    <tr>
      <th>Type</th>
      <th>Description</th>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.DomainShader.html">DomainShader</a></td>
      <td></td>
    </tr>
  </tbody>
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