# C1.Util.DX.Direct3D11.DeviceContext.GeometryShader

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<h1 id="C1_Util_DX_Direct3D11_DeviceContext_GeometryShader_" data-uid="C1.Util.DX.Direct3D11.DeviceContext.GeometryShader*">GeometryShader Property
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<h4 id="C1_Util_DX_Direct3D11_DeviceContext_GeometryShader" data-uid="C1.Util.DX.Direct3D11.DeviceContext.GeometryShader">GeometryShader</h4>
<div class="markdown level1 summary"><p>Inner interface giving access to GeometryShaderStage methods.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public GeometryShaderStage GeometryShader { get; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public ReadOnly Property GeometryShader As GeometryShaderStage</code></pre>
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