# C1.Util.DX.Direct3D11.DepthStencilStateDescription

## Content

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  <h1 id="C1_Util_DX_Direct3D11_DepthStencilStateDescription" data-uid="C1.Util.DX.Direct3D11.DepthStencilStateDescription" class="text-break">DepthStencilStateDescription Struct
</h1>
  <div class="markdown level0 summary"><p>D3D11_DEPTH_STENCIL_DESC</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_DepthStencilStateDescription_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public struct DepthStencilStateDescription</code></pre>
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  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Structure DepthStencilStateDescription</code></pre>
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  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DepthStencilStateDescription_BackFace" data-uid="C1.Util.DX.Direct3D11.DepthStencilStateDescription.BackFace">
          <a class="xref" href="C1.Util.DX.Direct3D11.DepthStencilStateDescription.BackFace.html">BackFace</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_DEPTH_STENCILOP_DESC BackFace</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DepthStencilStateDescription_DepthComparison" data-uid="C1.Util.DX.Direct3D11.DepthStencilStateDescription.DepthComparison">
          <a class="xref" href="C1.Util.DX.Direct3D11.DepthStencilStateDescription.DepthComparison.html">DepthComparison</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_COMPARISON_FUNC DepthFunc</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DepthStencilStateDescription_DepthWriteMask" data-uid="C1.Util.DX.Direct3D11.DepthStencilStateDescription.DepthWriteMask">
          <a class="xref" href="C1.Util.DX.Direct3D11.DepthStencilStateDescription.DepthWriteMask.html">DepthWriteMask</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_DEPTH_WRITE_MASK DepthWriteMask</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DepthStencilStateDescription_FrontFace" data-uid="C1.Util.DX.Direct3D11.DepthStencilStateDescription.FrontFace">
          <a class="xref" href="C1.Util.DX.Direct3D11.DepthStencilStateDescription.FrontFace.html">FrontFace</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_DEPTH_STENCILOP_DESC FrontFace</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DepthStencilStateDescription_IsDepthEnabled" data-uid="C1.Util.DX.Direct3D11.DepthStencilStateDescription.IsDepthEnabled">
          <a class="xref" href="C1.Util.DX.Direct3D11.DepthStencilStateDescription.IsDepthEnabled.html">IsDepthEnabled</a>
        </td>
        <td class="markdown level1 summary"><p>BOOL DepthEnable</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DepthStencilStateDescription_IsStencilEnabled" data-uid="C1.Util.DX.Direct3D11.DepthStencilStateDescription.IsStencilEnabled">
          <a class="xref" href="C1.Util.DX.Direct3D11.DepthStencilStateDescription.IsStencilEnabled.html">IsStencilEnabled</a>
        </td>
        <td class="markdown level1 summary"><p>BOOL StencilEnable</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DepthStencilStateDescription_StencilReadMask" data-uid="C1.Util.DX.Direct3D11.DepthStencilStateDescription.StencilReadMask">
          <a class="xref" href="C1.Util.DX.Direct3D11.DepthStencilStateDescription.StencilReadMask.html">StencilReadMask</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned char StencilReadMask</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DepthStencilStateDescription_StencilWriteMask" data-uid="C1.Util.DX.Direct3D11.DepthStencilStateDescription.StencilWriteMask">
          <a class="xref" href="C1.Util.DX.Direct3D11.DepthStencilStateDescription.StencilWriteMask.html">StencilWriteMask</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned char StencilWriteMask</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DepthStencilStateDescription_Default" data-uid="C1.Util.DX.Direct3D11.DepthStencilStateDescription.Default">
          <a class="xref" href="C1.Util.DX.Direct3D11.DepthStencilStateDescription.Default.html#C1_Util_DX_Direct3D11_DepthStencilStateDescription_Default">Default()</a>
        </td>
        <td class="markdown level1 summary"><p>Returns default values for <a class="xref" href="C1.Util.DX.Direct3D11.DepthStencilStateDescription.html">DepthStencilStateDescription</a>.</p>
</td>
      </tr>
    </tbody>
  </table>

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