# C1.Util.DX.Direct3D11.ComputeShaderStage

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct3D11_ComputeShaderStage" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage" class="text-break">ComputeShaderStage Class
</h1>
  <div class="markdown level0 summary"><p>ID3D11DeviceContext</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><a class="xref" href="C1.Util.DX.Direct3D11.CommonShaderStageBase.html">CommonShaderStageBase</a></div>
    <div class="level4"><a class="xref" href="C1.Util.DX.Direct3D11.CommonShaderStage-1.html">CommonShaderStage</a>&lt;<a class="xref" href="C1.Util.DX.Direct3D11.ComputeShader.html">ComputeShader</a>&gt;</div>
    <div class="level5"><span class="xref">ComputeShaderStage</span></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_ComputeShaderStage_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Guid(&quot;c0bfa96c-e089-44fb-8eaf-26f8796190da&quot;)]
public class ComputeShaderStage : CommonShaderStage&lt;ComputeShader&gt;, IDisposable</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Guid(&quot;c0bfa96c-e089-44fb-8eaf-26f8796190da&quot;)&gt;
Public Class ComputeShaderStage
    Inherits CommonShaderStage(Of ComputeShader)
    Implements IDisposable</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage__ctor_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.-ctor.html#C1_Util_DX_Direct3D11_ComputeShaderStage__ctor_System_IntPtr_">ComputeShaderStage(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.html">ComputeShaderStage</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_DispatchMaximumThreadGroupsPerDimension" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.DispatchMaximumThreadGroupsPerDimension">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.DispatchMaximumThreadGroupsPerDimension.html">DispatchMaximumThreadGroupsPerDimension</a>
        </td>
        <td class="markdown level1 summary"><p>Constant DispatchMaximumThreadGroupsPerDimension.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadGroupMaximumThreadsPerGroup" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMaximumThreadsPerGroup">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMaximumThreadsPerGroup.html">ThreadGroupMaximumThreadsPerGroup</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadGroupMaximumThreadsPerGroup.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadGroupMaximumX" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMaximumX">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMaximumX.html">ThreadGroupMaximumX</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadGroupMaximumX.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadGroupMaximumY" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMaximumY">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMaximumY.html">ThreadGroupMaximumY</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadGroupMaximumY.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadGroupMaximumZ" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMaximumZ">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMaximumZ.html">ThreadGroupMaximumZ</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadGroupMaximumZ.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadGroupMinimumX" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMinimumX">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMinimumX.html">ThreadGroupMinimumX</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadGroupMinimumX.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadGroupMinimumY" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMinimumY">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMinimumY.html">ThreadGroupMinimumY</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadGroupMinimumY.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadGroupMinimumZ" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMinimumZ">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupMinimumZ.html">ThreadGroupMinimumZ</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadGroupMinimumZ.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadGroupSharedMemoryRegisterCount" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupSharedMemoryRegisterCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupSharedMemoryRegisterCount.html">ThreadGroupSharedMemoryRegisterCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadGroupSharedMemoryRegisterCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadGroupSharedMemoryRegisterReadsPerInst" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupSharedMemoryRegisterReadsPerInst">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupSharedMemoryRegisterReadsPerInst.html">ThreadGroupSharedMemoryRegisterReadsPerInst</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadGroupSharedMemoryRegisterReadsPerInst.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadGroupSharedMemoryResourceRegisterComponents" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupSharedMemoryResourceRegisterComponents">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupSharedMemoryResourceRegisterComponents.html">ThreadGroupSharedMemoryResourceRegisterComponents</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadGroupSharedMemoryResourceRegisterComponents.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadGroupSharedMemoryResourceRegisterReadPorts" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupSharedMemoryResourceRegisterReadPorts">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadGroupSharedMemoryResourceRegisterReadPorts.html">ThreadGroupSharedMemoryResourceRegisterReadPorts</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadGroupSharedMemoryResourceRegisterReadPorts.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadLocalTempRegisterPool" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadLocalTempRegisterPool">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadLocalTempRegisterPool.html">ThreadLocalTempRegisterPool</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadLocalTempRegisterPool.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadgroupidRegisterComponents" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadgroupidRegisterComponents">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadgroupidRegisterComponents.html">ThreadgroupidRegisterComponents</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadgroupidRegisterComponents.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadgroupidRegisterCount" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadgroupidRegisterCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadgroupidRegisterCount.html">ThreadgroupidRegisterCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadgroupidRegisterCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadidRegisterComponents" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadidRegisterComponents">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadidRegisterComponents.html">ThreadidRegisterComponents</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadidRegisterComponents.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadidRegisterCount" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadidRegisterCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadidRegisterCount.html">ThreadidRegisterCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadidRegisterCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadidingroupRegisterComponents" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadidingroupRegisterComponents">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadidingroupRegisterComponents.html">ThreadidingroupRegisterComponents</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadidingroupRegisterComponents.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadidingroupRegisterCount" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadidingroupRegisterCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadidingroupRegisterCount.html">ThreadidingroupRegisterCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadidingroupRegisterCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadidingroupflattenedRegisterComponents" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadidingroupflattenedRegisterComponents">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadidingroupflattenedRegisterComponents.html">ThreadidingroupflattenedRegisterComponents</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadidingroupflattenedRegisterComponents.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_ThreadidingroupflattenedRegisterCount" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadidingroupflattenedRegisterCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.ThreadidingroupflattenedRegisterCount.html">ThreadidingroupflattenedRegisterCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant ThreadidingroupflattenedRegisterCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_UnorderedAccessViewSlotCount" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.UnorderedAccessViewSlotCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.UnorderedAccessViewSlotCount.html">UnorderedAccessViewSlotCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant UnorderedAccessViewSlotCount.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_GetUnorderedAccessViews_System_Int32_System_Int32_" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.GetUnorderedAccessViews(System.Int32,System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.GetUnorderedAccessViews.html#C1_Util_DX_Direct3D11_ComputeShaderStage_GetUnorderedAccessViews_System_Int32_System_Int32_">GetUnorderedAccessViews(int, int)</a>
        </td>
        <td class="markdown level1 summary"><p>Gets an array of views for an unordered resource.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_GetUnorderedAccessViews_System_Int32_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.GetUnorderedAccessViews(System.Int32,System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.GetUnorderedAccessViews.html#C1_Util_DX_Direct3D11_ComputeShaderStage_GetUnorderedAccessViews_System_Int32_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___">GetUnorderedAccessViews(int, int, UnorderedAccessView[])</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::CSGetUnorderedAccessViews([In] unsigned int StartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_SetUnorderedAccessView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView_" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessView(System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView)">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessView.html#C1_Util_DX_Direct3D11_ComputeShaderStage_SetUnorderedAccessView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView_">SetUnorderedAccessView(int, UnorderedAccessView)</a>
        </td>
        <td class="markdown level1 summary"><p>Sets an array of views for an unordered resource.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_SetUnorderedAccessView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView_System_Int32_" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessView(System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView,System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessView.html#C1_Util_DX_Direct3D11_ComputeShaderStage_SetUnorderedAccessView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView_System_Int32_">SetUnorderedAccessView(int, UnorderedAccessView, int)</a>
        </td>
        <td class="markdown level1 summary"><p>Sets an array of views for an unordered resource.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_SetUnorderedAccessViews_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessViews(System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessViews.html#C1_Util_DX_Direct3D11_ComputeShaderStage_SetUnorderedAccessViews_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___">SetUnorderedAccessViews(int, params UnorderedAccessView[])</a>
        </td>
        <td class="markdown level1 summary"><p>Sets an array of views for an unordered resource.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_SetUnorderedAccessViews_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___System_Int32___" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessViews(System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[],System.Int32[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessViews.html#C1_Util_DX_Direct3D11_ComputeShaderStage_SetUnorderedAccessViews_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___System_Int32___">SetUnorderedAccessViews(int, UnorderedAccessView[], int[])</a>
        </td>
        <td class="markdown level1 summary"><p>Sets an array of views for an unordered resource.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="operators">Operators
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderStage_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_ComputeShaderStage" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.op_Explicit(System.IntPtr)~C1.Util.DX.Direct3D11.ComputeShaderStage">
          <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.op_Explicit.html#C1_Util_DX_Direct3D11_ComputeShaderStage_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_ComputeShaderStage">explicit operator ComputeShaderStage(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Performs an explicit conversion from <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">IntPtr</a> to <a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderStage.html">ComputeShaderStage</a>.</p>
</td>
      </tr>
    </tbody>
  </table>

</div>
