# C1.Util.DX.Direct3D11.CommonShaderStageBase.SetShaderResource

## Content

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<h1 id="C1_Util_DX_Direct3D11_CommonShaderStageBase_SetShaderResource_" data-uid="C1.Util.DX.Direct3D11.CommonShaderStageBase.SetShaderResource*">SetShaderResource Method
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<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_CommonShaderStageBase_SetShaderResource_" data-uid="C1.Util.DX.Direct3D11.CommonShaderStageBase.SetShaderResource*"></a>
<h4 id="C1_Util_DX_Direct3D11_CommonShaderStageBase_SetShaderResource_System_Int32_C1_Util_DX_Direct3D11_ShaderResourceView_" data-uid="C1.Util.DX.Direct3D11.CommonShaderStageBase.SetShaderResource(System.Int32,C1.Util.DX.Direct3D11.ShaderResourceView)">SetShaderResource(int, ShaderResourceView)</h4>
<div class="markdown level1 summary"><p>Sets a single shader resource to be used by the shader stage.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public void SetShaderResource(int slot, ShaderResourceView resourceView)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub SetShaderResource(slot As Integer, resourceView As ShaderResourceView)</code></pre>
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<h5 class="parameters">Parameters</h5>
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">slot</span></td>
      <td><p>Index into the device's zero-based array to which to set the resource.</p>
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    </tr>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceView.html">ShaderResourceView</a></td>
      <td><span class="parametername">resourceView</span></td>
      <td><p>Resource view to attach</p>
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