# C1.Util.DX.Direct3D11.CommonShaderStageBase.SetSampler

## Content

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<h1 id="C1_Util_DX_Direct3D11_CommonShaderStageBase_SetSampler_" data-uid="C1.Util.DX.Direct3D11.CommonShaderStageBase.SetSampler*">SetSampler Method
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<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_CommonShaderStageBase_SetSampler_" data-uid="C1.Util.DX.Direct3D11.CommonShaderStageBase.SetSampler*"></a>
<h4 id="C1_Util_DX_Direct3D11_CommonShaderStageBase_SetSampler_System_Int32_C1_Util_DX_Direct3D11_SamplerState_" data-uid="C1.Util.DX.Direct3D11.CommonShaderStageBase.SetSampler(System.Int32,C1.Util.DX.Direct3D11.SamplerState)">SetSampler(int, SamplerState)</h4>
<div class="markdown level1 summary"><p>Sets a single sampler to be used by the shader stage.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public void SetSampler(int slot, SamplerState sampler)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub SetSampler(slot As Integer, sampler As SamplerState)</code></pre>
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<h5 class="parameters">Parameters</h5>
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">slot</span></td>
      <td><p>Index into the device's zero-based array to which to set the sampler.</p>
</td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.SamplerState.html">SamplerState</a></td>
      <td><span class="parametername">sampler</span></td>
      <td><p>sampler state to set</p>
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    </tr>
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