# C1.Util.DX.Direct3D11.ColorWriteMaskFlags

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct3D11_ColorWriteMaskFlags" data-uid="C1.Util.DX.Direct3D11.ColorWriteMaskFlags" class="text-break">ColorWriteMaskFlags Enum
</h1>
  <div class="markdown level0 summary"><p>D3D11_COLOR_WRITE_ENABLE</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_ColorWriteMaskFlags_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Flags]
public enum ColorWriteMaskFlags : byte</code></pre>
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    <pre><code class="lang-vbnet hljs">&lt;Flags&gt;
Public Enum ColorWriteMaskFlags As Byte</code></pre>
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  <h3 id="fields">Fields
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  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
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    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ColorWriteMaskFlags_All">All</td>
        <td><p>D3D11_COLOR_WRITE_ENABLE_ALL</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ColorWriteMaskFlags_Alpha">Alpha</td>
        <td><p>D3D11_COLOR_WRITE_ENABLE_ALPHA</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ColorWriteMaskFlags_Blue">Blue</td>
        <td><p>D3D11_COLOR_WRITE_ENABLE_BLUE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ColorWriteMaskFlags_Green">Green</td>
        <td><p>D3D11_COLOR_WRITE_ENABLE_GREEN</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ColorWriteMaskFlags_Red">Red</td>
        <td><p>D3D11_COLOR_WRITE_ENABLE_RED</p>
</td>
      </tr>
    </tbody>
  </table>
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