# C1.Util.DX.Direct3D11.BlendState.Create

## Content

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<h1 id="C1_Util_DX_Direct3D11_BlendState_Create_" data-uid="C1.Util.DX.Direct3D11.BlendState.Create*">Create Method
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<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_BlendState_Create_" data-uid="C1.Util.DX.Direct3D11.BlendState.Create*"></a>
<h4 id="C1_Util_DX_Direct3D11_BlendState_Create_C1_Util_DX_Direct3D11_Device_C1_Util_DX_Direct3D11_BlendStateDescription_" data-uid="C1.Util.DX.Direct3D11.BlendState.Create(C1.Util.DX.Direct3D11.Device,C1.Util.DX.Direct3D11.BlendStateDescription)">Create(Device, BlendStateDescription)</h4>
<div class="markdown level1 summary"><p>Constructs a new <a class="xref" href="C1.Util.DX.Direct3D11.BlendState.html">BlendState</a> based on the specified description.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public static BlendState Create(Device device, BlendStateDescription description)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Shared Function Create(device As Device, description As BlendStateDescription) As BlendState</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
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    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
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    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.Device.html">Device</a></td>
      <td><span class="parametername">device</span></td>
      <td><p>The device with which to associate the state object.</p>
</td>
    </tr>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.BlendStateDescription.html">BlendStateDescription</a></td>
      <td><span class="parametername">description</span></td>
      <td><p>The state description.</p>
</td>
    </tr>
  </tbody>
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<h5 class="returns">Returns</h5>
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  <thead>
    <tr>
      <th>Type</th>
      <th>Description</th>
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    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.BlendState.html">BlendState</a></td>
      <td><p>The newly created object.</p>
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    </tr>
  </tbody>
</table>
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