# C1.Util.DX.Direct2D.ResourceTextureProperties

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct2D_ResourceTextureProperties" data-uid="C1.Util.DX.Direct2D.ResourceTextureProperties" class="text-break">ResourceTextureProperties Class
</h1>
  <div class="markdown level0 summary"><p>D2D1_RESOURCE_TEXTURE_PROPERTIES</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><span class="xref">ResourceTextureProperties</span></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct2D.html">C1.Util.DX.Direct2D</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct2D_ResourceTextureProperties_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public class ResourceTextureProperties</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Class ResourceTextureProperties</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_ResourceTextureProperties__ctor" data-uid="C1.Util.DX.Direct2D.ResourceTextureProperties.#ctor">
          <a class="xref" href="C1.Util.DX.Direct2D.ResourceTextureProperties.-ctor.html#C1_Util_DX_Direct2D_ResourceTextureProperties__ctor">ResourceTextureProperties()</a>
        </td>
        <td class="markdown level1 summary"></td>
      </tr>
    </tbody>
  </table>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_ResourceTextureProperties_BufferPrecision" data-uid="C1.Util.DX.Direct2D.ResourceTextureProperties.BufferPrecision">
          <a class="xref" href="C1.Util.DX.Direct2D.ResourceTextureProperties.BufferPrecision.html">BufferPrecision</a>
        </td>
        <td class="markdown level1 summary"><p>D2D1_BUFFER_PRECISION bufferPrecision</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_ResourceTextureProperties_ChannelDepth" data-uid="C1.Util.DX.Direct2D.ResourceTextureProperties.ChannelDepth">
          <a class="xref" href="C1.Util.DX.Direct2D.ResourceTextureProperties.ChannelDepth.html">ChannelDepth</a>
        </td>
        <td class="markdown level1 summary"><p>D2D1_CHANNEL_DEPTH channelDepth</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_ResourceTextureProperties_Dimensions" data-uid="C1.Util.DX.Direct2D.ResourceTextureProperties.Dimensions">
          <a class="xref" href="C1.Util.DX.Direct2D.ResourceTextureProperties.Dimensions.html">Dimensions</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int dimensions</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_ResourceTextureProperties_ExtendModesPointer" data-uid="C1.Util.DX.Direct2D.ResourceTextureProperties.ExtendModesPointer">
          <a class="xref" href="C1.Util.DX.Direct2D.ResourceTextureProperties.ExtendModesPointer.html">ExtendModesPointer</a>
        </td>
        <td class="markdown level1 summary"><p>const D2D1_EXTEND_MODE* extendModes</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_ResourceTextureProperties_ExtentsPointer" data-uid="C1.Util.DX.Direct2D.ResourceTextureProperties.ExtentsPointer">
          <a class="xref" href="C1.Util.DX.Direct2D.ResourceTextureProperties.ExtentsPointer.html">ExtentsPointer</a>
        </td>
        <td class="markdown level1 summary"><p>const unsigned int* extents</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_ResourceTextureProperties_Filter" data-uid="C1.Util.DX.Direct2D.ResourceTextureProperties.Filter">
          <a class="xref" href="C1.Util.DX.Direct2D.ResourceTextureProperties.Filter.html">Filter</a>
        </td>
        <td class="markdown level1 summary"><p>D2D1_FILTER filter</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="properties">Properties
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_ResourceTextureProperties_ExtendModes" data-uid="C1.Util.DX.Direct2D.ResourceTextureProperties.ExtendModes">
          <a class="xref" href="C1.Util.DX.Direct2D.ResourceTextureProperties.ExtendModes.html#C1_Util_DX_Direct2D_ResourceTextureProperties_ExtendModes">ExtendModes</a>
        </td>
        <td class="markdown level1 summary"><p>Specifies how pixel values beyond the extent of the texture will be sampled, in every dimension.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_ResourceTextureProperties_Extents" data-uid="C1.Util.DX.Direct2D.ResourceTextureProperties.Extents">
          <a class="xref" href="C1.Util.DX.Direct2D.ResourceTextureProperties.Extents.html#C1_Util_DX_Direct2D_ResourceTextureProperties_Extents">Extents</a>
        </td>
        <td class="markdown level1 summary"><p>The extents of the resource table in each dimension.</p>
</td>
      </tr>
    </tbody>
  </table>

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