# C1.Util.DX.Direct2D.Geometry.Tessellate

## Content

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<h1 id="C1_Util_DX_Direct2D_Geometry_Tessellate_" data-uid="C1.Util.DX.Direct2D.Geometry.Tessellate*">Tessellate Method
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<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct2D_Geometry_Tessellate_" data-uid="C1.Util.DX.Direct2D.Geometry.Tessellate*"></a>
<h4 id="C1_Util_DX_Direct2D_Geometry_Tessellate_C1_Util_DX_Direct2D_TessellationSink_" data-uid="C1.Util.DX.Direct2D.Geometry.Tessellate(C1.Util.DX.Direct2D.TessellationSink)">Tessellate(TessellationSink)</h4>
<div class="markdown level1 summary"><p>Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the specified tolerance</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public void Tessellate(TessellationSink tessellationSink)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub Tessellate(tessellationSink As TessellationSink)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="C1.Util.DX.Direct2D.TessellationSink.html">TessellationSink</a></td>
      <td><span class="parametername">tessellationSink</span></td>
      <td><p>The <span class="xref">C1.Win.DX.Direct2D.TessellationSink</span> to which the tessellated is appended.</p>
</td>
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  </tbody>
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<a id="C1_Util_DX_Direct2D_Geometry_Tessellate_" data-uid="C1.Util.DX.Direct2D.Geometry.Tessellate*"></a>
<h4 id="C1_Util_DX_Direct2D_Geometry_Tessellate_System_Single_C1_Util_DX_Direct2D_TessellationSink_" data-uid="C1.Util.DX.Direct2D.Geometry.Tessellate(System.Single,C1.Util.DX.Direct2D.TessellationSink)">Tessellate(float, TessellationSink)</h4>
<div class="markdown level1 summary"><p>Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the specified tolerance</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
  <pre><code class="lang-csharp hljs">public void Tessellate(float flatteningTolerance, TessellationSink tessellationSink)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub Tessellate(flatteningTolerance As Single, tessellationSink As TessellationSink)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></td>
      <td><span class="parametername">flatteningTolerance</span></td>
      <td><p>The maximum bounds on the distance between points in the polygonal approximation of the geometry. Smaller values produce more accurate results but cause slower execution.</p>
</td>
    </tr>
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      <td><a class="xref" href="C1.Util.DX.Direct2D.TessellationSink.html">TessellationSink</a></td>
      <td><span class="parametername">tessellationSink</span></td>
      <td><p>The <a class="xref" href="C1.Util.DX.Direct2D.TessellationSink.html">TessellationSink</a> to which the tessellated is appended.</p>
</td>
    </tr>
  </tbody>
</table>


<a id="C1_Util_DX_Direct2D_Geometry_Tessellate_" data-uid="C1.Util.DX.Direct2D.Geometry.Tessellate*"></a>
<h4 id="C1_Util_DX_Direct2D_Geometry_Tessellate_System_Nullable_C1_Util_DX_Matrix3x2__System_Single_C1_Util_DX_Direct2D_TessellationSink_" data-uid="C1.Util.DX.Direct2D.Geometry.Tessellate(System.Nullable{C1.Util.DX.Matrix3x2},System.Single,C1.Util.DX.Direct2D.TessellationSink)">Tessellate(Matrix3x2?, float, TessellationSink)</h4>
<div class="markdown level1 summary"><p>Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the specified tolerance</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
  <pre><code class="lang-csharp hljs">public void Tessellate(Matrix3x2? worldTransform, float flatteningTolerance, TessellationSink tessellationSink)</code></pre>
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<div class="codewrapper">
  <pre><code class="lang-vbnet hljs">Public Sub Tessellate(worldTransform As Matrix3x2?, flatteningTolerance As Single, tessellationSink As TessellationSink)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Matrix3x2.html">Matrix3x2</a>?</td>
      <td><span class="parametername">worldTransform</span></td>
      <td><p>The transform to apply to this geometry, or NULL.</p>
</td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></td>
      <td><span class="parametername">flatteningTolerance</span></td>
      <td><p>The maximum bounds on the distance between points in the polygonal approximation of the geometry. Smaller values produce more accurate results but cause slower execution.</p>
</td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct2D.TessellationSink.html">TessellationSink</a></td>
      <td><span class="parametername">tessellationSink</span></td>
      <td><p>The <a class="xref" href="C1.Util.DX.Direct2D.TessellationSink.html">TessellationSink</a> to which the tessellated is appended.</p>
</td>
    </tr>
  </tbody>
</table>
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