# C1.Util.DX.Direct2D.Effects

## Content

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  <h1 id="C1_Util_DX_Direct2D_Effects" data-uid="C1.Util.DX.Direct2D.Effects" class="text-break">C1.Util.DX.Direct2D.Effects Namespace
</h1>
  <div class="markdown level0 summary"></div>
  <div class="markdown level0 conceptual"></div>
  <div class="markdown level0 remarks"></div>
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Classes
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      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.AffineTransform2D.html">AffineTransform2D</a></h4>
      <section><p>Builtin AffineTransform2D effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.ArithmeticComposite.html">ArithmeticComposite</a></h4>
      <section><p>Builtin ArithmeticComposite effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Atlas.html">Atlas</a></h4>
      <section><p>Builtin Atlas effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.BitmapSource.html">BitmapSource</a></h4>
      <section><p>Builtin BitmapSource effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Blend.html">Blend</a></h4>
      <section><p>Builtin Blend effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Border.html">Border</a></h4>
      <section><p>Builtin Border effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Brightness.html">Brightness</a></h4>
      <section><p>Builtin Brightness effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.ColorManagement.html">ColorManagement</a></h4>
      <section><p>Builtin ColorManagement effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.ColorMatrix.html">ColorMatrix</a></h4>
      <section><p>Builtin ColorMatrix effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Composite.html">Composite</a></h4>
      <section><p>Builtin Composite effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.ConvolveMatrix.html">ConvolveMatrix</a></h4>
      <section><p>Builtin ConvolveMatrix effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Crop.html">Crop</a></h4>
      <section><p>Builtin Crop effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.DirectionalBlur.html">DirectionalBlur</a></h4>
      <section><p>Builtin DirectionalBlur effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.DiscreteTransfer.html">DiscreteTransfer</a></h4>
      <section><p>Builtin DiscreteTransfer effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.DisplacementMap.html">DisplacementMap</a></h4>
      <section><p>Builtin DisplacementMap effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.DistantDiffuse.html">DistantDiffuse</a></h4>
      <section><p>Builtin DistantDiffuse effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.DistantSpecular.html">DistantSpecular</a></h4>
      <section><p>Builtin DistantSpecular effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.DpiCompensation.html">DpiCompensation</a></h4>
      <section><p>Builtin DpiCompensation effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Flood.html">Flood</a></h4>
      <section><p>Builtin Flood effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.GammaTransfer.html">GammaTransfer</a></h4>
      <section><p>Builtin GammaTransfer effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.GaussianBlur.html">GaussianBlur</a></h4>
      <section><p>Builtin GaussianBlur effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Histogram.html">Histogram</a></h4>
      <section><p>Builtin Histogram effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.HueRotation.html">HueRotation</a></h4>
      <section><p>Builtin HueRotate effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.LinearTransfer.html">LinearTransfer</a></h4>
      <section><p>Builtin LinearTransfer effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.LuminanceToAlpha.html">LuminanceToAlpha</a></h4>
      <section><p>Builtin LuminanceToAlpha effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Morphology.html">Morphology</a></h4>
      <section><p>Builtin Morphology effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.OpacityMetadata.html">OpacityMetadata</a></h4>
      <section><p>Builtin Opacity metadata effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.PerspectiveTransform3D.html">PerspectiveTransform3D</a></h4>
      <section><p>Rotates the image in 3 dimensions as if viewed from a distance.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.PointDiffuse.html">PointDiffuse</a></h4>
      <section><p>Builtin PointDiffuse effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.PointSpecular.html">PointSpecular</a></h4>
      <section><p>Builtin PointSpecular effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Premultiply.html">Premultiply</a></h4>
      <section><p>Builtin Premultiply effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Saturation.html">Saturation</a></h4>
      <section><p>Builtin Saturation effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Scale.html">Scale</a></h4>
      <section><p>Builtin Scale effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Shadow.html">Shadow</a></h4>
      <section><p>Builtin Shadow effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.SpotDiffuse.html">SpotDiffuse</a></h4>
      <section><p>Builtin SpotDiffuse effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.SpotSpecular.html">SpotSpecular</a></h4>
      <section><p>Builtin SpotSpecular effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.TableTransfer.html">TableTransfer</a></h4>
      <section><p>Builtin TableTransfer effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Tile.html">Tile</a></h4>
      <section><p>Builtin Tile effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Transform3D.html">Transform3D</a></h4>
      <section><p>Builtin Transform3D effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.Turbulence.html">Turbulence</a></h4>
      <section><p>Builtin Turbulence effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.UnPremultiply.html">UnPremultiply</a></h4>
      <section><p>Builtin Premultiply effect.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effects.YCbCr.html">YCbCr</a></h4>
      <section><p>The built-in YCbCr effect.</p>
</section>


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