# C1.Util.DX.Direct2D.Effects.Turbulence.Stitchable

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<h1 id="C1_Util_DX_Direct2D_Effects_Turbulence_Stitchable_" data-uid="C1.Util.DX.Direct2D.Effects.Turbulence.Stitchable*">Stitchable Property
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<h4 id="C1_Util_DX_Direct2D_Effects_Turbulence_Stitchable" data-uid="C1.Util.DX.Direct2D.Effects.Turbulence.Stitchable">Stitchable</h4>
<div class="markdown level1 summary"><p>Turns stitching on or off. The base frequency is adjusted so that output bitmap can be stitched. This is useful if you want to tile multiple copies of the turbulence effect output.
true: The output bitmap can be tiled (using the tile effect) without the appearance of seams. The base frequency is adjusted so that output bitmap can be stitched.
false: The base frequency is not adjusted, so seams may appear between tiles if the bitmap is tiled.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public bool Stitchable { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property Stitchable As Boolean</code></pre>
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