# C1.Util.DX.Direct2D.Effects.Turbulence.Offset

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<h1 id="C1_Util_DX_Direct2D_Effects_Turbulence_Offset_" data-uid="C1.Util.DX.Direct2D.Effects.Turbulence.Offset*">Offset Property
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<h4 id="C1_Util_DX_Direct2D_Effects_Turbulence_Offset" data-uid="C1.Util.DX.Direct2D.Effects.Turbulence.Offset">Offset</h4>
<div class="markdown level1 summary"><p>The coordinates where the turbulence output is generated.
The algorithm used to generate the Perlin noise is position dependent, so a different offset results in a different output. This property is not bounded and the units are specified in DIPs</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public Vector2 Offset { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property Offset As Vector2</code></pre>
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<h5 id="C1_Util_DX_Direct2D_Effects_Turbulence_Offset_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>The offset does not have the same effect as a translation because the noise function output is infinite and the function will wrap around the tile.</p>
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