# C1.Util.DX.Direct2D.Effects.Turbulence.Noise

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<h1 id="C1_Util_DX_Direct2D_Effects_Turbulence_Noise_" data-uid="C1.Util.DX.Direct2D.Effects.Turbulence.Noise*">Noise Property
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<h4 id="C1_Util_DX_Direct2D_Effects_Turbulence_Noise" data-uid="C1.Util.DX.Direct2D.Effects.Turbulence.Noise">Noise</h4>
<div class="markdown level1 summary"><p>The turbulence noise mode. This property can be either fractal sum or turbulence. Indicates whether to generate a bitmap based on Fractal Noise or the Turbulence function. See Noise modes for more info.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public TurbulenceNoise Noise { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property Noise As TurbulenceNoise</code></pre>
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