# C1.Util.DX.Direct2D.Effects.PointSpecular.SpecularConstant

## Content

<div class="doc-site-dotnet-api-container">



<h1 id="C1_Util_DX_Direct2D_Effects_PointSpecular_SpecularConstant_" data-uid="C1.Util.DX.Direct2D.Effects.PointSpecular.SpecularConstant*">SpecularConstant Property
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct2D_Effects_PointSpecular_SpecularConstant_" data-uid="C1.Util.DX.Direct2D.Effects.PointSpecular.SpecularConstant*"></a>
<h4 id="C1_Util_DX_Direct2D_Effects_PointSpecular_SpecularConstant" data-uid="C1.Util.DX.Direct2D.Effects.PointSpecular.SpecularConstant">SpecularConstant</h4>
<div class="markdown level1 summary"><p>The ratio of specular reflection to the incoming light. The value is unitless and must be between 0 and 10,000.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
  <pre><code class="lang-csharp hljs">public float SpecularConstant { get; set; }</code></pre>
</div>
<div class="codewrapper">
  <pre><code class="lang-vbnet hljs">Public Property SpecularConstant As Single</code></pre>
</div>
</div>
