# C1.Util.DX.Direct2D.Effects.PointDiffuse.LightPosition

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<h1 id="C1_Util_DX_Direct2D_Effects_PointDiffuse_LightPosition_" data-uid="C1.Util.DX.Direct2D.Effects.PointDiffuse.LightPosition*">LightPosition Property
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<h4 id="C1_Util_DX_Direct2D_Effects_PointDiffuse_LightPosition" data-uid="C1.Util.DX.Direct2D.Effects.PointDiffuse.LightPosition">LightPosition</h4>
<div class="markdown level1 summary"><p>The light position of the point light source. The property is a D2D1_VECTOR_3F defined as (x, y, z). The units are in device-independent pixels (DIPs) and the values are unitless and unbounded.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public Vector3 LightPosition { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property LightPosition As Vector3</code></pre>
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