# C1.Util.DX.Direct2D.Effects.ConvolveMatrix.KernelOffset

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<h1 id="C1_Util_DX_Direct2D_Effects_ConvolveMatrix_KernelOffset_" data-uid="C1.Util.DX.Direct2D.Effects.ConvolveMatrix.KernelOffset*">KernelOffset Property
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<h4 id="C1_Util_DX_Direct2D_Effects_ConvolveMatrix_KernelOffset" data-uid="C1.Util.DX.Direct2D.Effects.ConvolveMatrix.KernelOffset">KernelOffset</h4>
<div class="markdown level1 summary"><p>Shifts the convolution kernel from a centered position on the output pixel to a position you specify left/right and up/down. The offset is defined in kernel units.
With some offsets and kernel sizes, the convolution kernel’s samples won't land on a pixel image center. The pixel values for the kernel sample are computed by bilinear interpolation.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public Vector2 KernelOffset { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property KernelOffset As Vector2</code></pre>
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