# C1.Util.DX.Direct2D.Effects.ColorMatrix

## Content

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  <h1 id="C1_Util_DX_Direct2D_Effects_ColorMatrix" data-uid="C1.Util.DX.Direct2D.Effects.ColorMatrix" class="text-break">ColorMatrix Class
</h1>
  <div class="markdown level0 summary"><p>Builtin ColorMatrix effect.</p>
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  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><a class="xref" href="C1.Util.DX.ComObject.html">ComObject</a></div>
    <div class="level4"><a class="xref" href="C1.Util.DX.Direct2D.Properties.html">Properties</a></div>
    <div class="level5"><a class="xref" href="C1.Util.DX.Direct2D.Effect.html">Effect</a></div>
    <div class="level6"><span class="xref">ColorMatrix</span></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
    <div><a class="xref" href="C1.Util.DX.IUnknown.html">IUnknown</a></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct2D.Effects.html">C1.Util.DX.Direct2D.Effects</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct2D_Effects_ColorMatrix_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public class ColorMatrix : Effect, IDisposable, IUnknown</code></pre>
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  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Class ColorMatrix
    Inherits Effect
    Implements IDisposable, IUnknown</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_ColorMatrix__ctor_System_IntPtr_" data-uid="C1.Util.DX.Direct2D.Effects.ColorMatrix.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.ColorMatrix.-ctor.html#C1_Util_DX_Direct2D_Effects_ColorMatrix__ctor_System_IntPtr_">ColorMatrix(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct2D.Effects.ColorMatrix.html">ColorMatrix</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="properties">Properties
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_ColorMatrix_AlphaMode" data-uid="C1.Util.DX.Direct2D.Effects.ColorMatrix.AlphaMode">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.ColorMatrix.AlphaMode.html#C1_Util_DX_Direct2D_Effects_ColorMatrix_AlphaMode">AlphaMode</a>
        </td>
        <td class="markdown level1 summary"><p>The alpha mode of the output. This can be either premultiplied or straight. See Alpha modes for more info.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_ColorMatrix_ClampOutput" data-uid="C1.Util.DX.Direct2D.Effects.ColorMatrix.ClampOutput">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.ColorMatrix.ClampOutput.html#C1_Util_DX_Direct2D_Effects_ColorMatrix_ClampOutput">ClampOutput</a>
        </td>
        <td class="markdown level1 summary"><p>Whether the effect clamps color values to between 0 and 1 before the effect passes the values to the next effect in the graph. The effect clamps the values before it premultiplies the alpha .
if you set this to TRUE the effect will clamp the values.
If you set this to FALSE, the effect will not clamp the color values, but other effects and the output surface may clamp the values if they are not of high enough precision.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_ColorMatrix_Matrix" data-uid="C1.Util.DX.Direct2D.Effects.ColorMatrix.Matrix">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.ColorMatrix.Matrix.html#C1_Util_DX_Direct2D_Effects_ColorMatrix_Matrix">Matrix</a>
        </td>
        <td class="markdown level1 summary"><p>A 5x4 matrix of float values. The elements in the matrix are not bounded and are unitless.
The default is the identity matrix.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_ColorMatrix_Create_C1_Util_DX_Direct2D_DeviceContext_" data-uid="C1.Util.DX.Direct2D.Effects.ColorMatrix.Create(C1.Util.DX.Direct2D.DeviceContext)">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.ColorMatrix.Create.html#C1_Util_DX_Direct2D_Effects_ColorMatrix_Create_C1_Util_DX_Direct2D_DeviceContext_">Create(DeviceContext)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of <a class="xref" href="C1.Util.DX.Direct2D.Effects.ColorMatrix.html">ColorMatrix</a> effect.</p>
</td>
      </tr>
    </tbody>
  </table>

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