# C1.Util.DX.Direct2D.DrawInformation.SetPixelConstantBuffer

## Content

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<h1 id="C1_Util_DX_Direct2D_DrawInformation_SetPixelConstantBuffer_" data-uid="C1.Util.DX.Direct2D.DrawInformation.SetPixelConstantBuffer*">SetPixelConstantBuffer Method
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<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct2D_DrawInformation_SetPixelConstantBuffer_" data-uid="C1.Util.DX.Direct2D.DrawInformation.SetPixelConstantBuffer*"></a>
<h4 id="C1_Util_DX_Direct2D_DrawInformation_SetPixelConstantBuffer_C1_Util_DX_DataStream_" data-uid="C1.Util.DX.Direct2D.DrawInformation.SetPixelConstantBuffer(C1.Util.DX.DataStream)">SetPixelConstantBuffer(DataStream)</h4>
<div class="markdown level1 summary"><p>Sets the constant buffer data from a <a class="xref" href="C1.Util.DX.DataStream.html">DataStream</a> for the Pixel stage.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public void SetPixelConstantBuffer(DataStream dataStream)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub SetPixelConstantBuffer(dataStream As DataStream)</code></pre>
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<h5 class="parameters">Parameters</h5>
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="C1.Util.DX.DataStream.html">DataStream</a></td>
      <td><span class="parametername">dataStream</span></td>
      <td><p>The DataStream that contains the constant buffer data</p>
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<a id="C1_Util_DX_Direct2D_DrawInformation_SetPixelConstantBuffer_" data-uid="C1.Util.DX.Direct2D.DrawInformation.SetPixelConstantBuffer*"></a>
<h4 id="C1_Util_DX_Direct2D_DrawInformation_SetPixelConstantBuffer__1___0__" data-uid="C1.Util.DX.Direct2D.DrawInformation.SetPixelConstantBuffer``1(``0@)">SetPixelConstantBuffer&lt;T&gt;(ref T)</h4>
<div class="markdown level1 summary"><p>Sets the constant buffer data from a struct value for the Pixel Stage.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public void SetPixelConstantBuffer&lt;T&gt;(ref T value) where T : struct</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub SetPixelConstantBuffer(Of T As Structure)(ByRef value As T)</code></pre>
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<h5 class="parameters">Parameters</h5>
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><span class="xref">T</span></td>
      <td><span class="parametername">value</span></td>
      <td><p>Value of the constant buffer</p>
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<h5 class="typeParameters">Type Parameters</h5>
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      <th>Name</th>
      <th>Description</th>
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      <td><span class="parametername">T</span></td>
      <td><p>Type of the constant buffer</p>
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