# C1.Util.DX.Animation.TransitionLibrary2

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Animation_TransitionLibrary2" data-uid="C1.Util.DX.Animation.TransitionLibrary2" class="text-break">TransitionLibrary2 Class
</h1>
  <div class="markdown level0 summary"><p>IUIAnimationTransitionLibrary2</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><a class="xref" href="C1.Util.DX.ComObject.html">ComObject</a></div>
    <div class="level4"><span class="xref">TransitionLibrary2</span></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
    <div><a class="xref" href="C1.Util.DX.IUnknown.html">IUnknown</a></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Animation.html">C1.Util.DX.Animation</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Animation_TransitionLibrary2_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Guid(&quot;03CFAE53-9580-4ee3-B363-2ECE51B4AF6A&quot;)]
public class TransitionLibrary2 : ComObject, IDisposable, IUnknown</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Guid(&quot;03CFAE53-9580-4ee3-B363-2ECE51B4AF6A&quot;)&gt;
Public Class TransitionLibrary2
    Inherits ComObject
    Implements IDisposable, IUnknown</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2__ctor_System_IntPtr_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.-ctor.html#C1_Util_DX_Animation_TransitionLibrary2__ctor_System_IntPtr_">TransitionLibrary2(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.html">TransitionLibrary2</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_Create" data-uid="C1.Util.DX.Animation.TransitionLibrary2.Create">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.Create.html#C1_Util_DX_Animation_TransitionLibrary2_Create">Create()</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.html">TransitionLibrary2</a> class.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateAccelerateDecelerateTransition2_System_Double_System_Double_System_Double_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateAccelerateDecelerateTransition2(System.Double,System.Double,System.Double,System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateAccelerateDecelerateTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateAccelerateDecelerateTransition2_System_Double_System_Double_System_Double_System_Double_">CreateAccelerateDecelerateTransition2(double, double, double, double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateAccelerateDecelerateTransition([In] double duration,[In] double finalValue,[In] double accelerationRatio,[In] double decelerationRatio,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateConstantTransition2_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateConstantTransition2(System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateConstantTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateConstantTransition2_System_Double_">CreateConstantTransition2(double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateConstantTransition([In] double duration,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateCubicBezierLinearTransition2_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateCubicBezierLinearTransition2(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateCubicBezierLinearTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateCubicBezierLinearTransition2_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_">CreateCubicBezierLinearTransition2(double, double, double, double, double, double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateCubicBezierLinearTransition([In] double duration,[In] double finalValue,[In] double x1,[In] double y1,[In] double x2,[In] double y2,[Out] IUIAnimationTransition2** ppTransition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateCubicBezierLinearVectorTransition2_System_Double_System_Double___System_Int32_System_Double_System_Double_System_Double_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateCubicBezierLinearVectorTransition2(System.Double,System.Double[],System.Int32,System.Double,System.Double,System.Double,System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateCubicBezierLinearVectorTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateCubicBezierLinearVectorTransition2_System_Double_System_Double___System_Int32_System_Double_System_Double_System_Double_System_Double_">CreateCubicBezierLinearVectorTransition2(double, double[], int, double, double, double, double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateCubicBezierLinearVectorTransition([In] double duration,[In, Buffer] const double* finalValue,[In] unsigned int cDimension,[In] double x1,[In] double y1,[In] double x2,[In] double y2,[Out] IUIAnimationTransition2** ppTransition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateCubicTransition2_System_Double_System_Double_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateCubicTransition2(System.Double,System.Double,System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateCubicTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateCubicTransition2_System_Double_System_Double_System_Double_">CreateCubicTransition2(double, double, double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateCubicTransition([In] double duration,[In] double finalValue,[In] double finalVelocity,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateCubicVectorTransition2_System_Double_System_Double___System_Double___System_Int32_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateCubicVectorTransition2(System.Double,System.Double[],System.Double[],System.Int32)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateCubicVectorTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateCubicVectorTransition2_System_Double_System_Double___System_Double___System_Int32_">CreateCubicVectorTransition2(double, double[], double[], int)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateCubicVectorTransition([In] double duration,[In, Buffer] const double* finalValue,[In, Buffer] const double* finalVelocity,[In] unsigned int cDimension,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateDiscreteTransition2_System_Double_System_Double_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateDiscreteTransition2(System.Double,System.Double,System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateDiscreteTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateDiscreteTransition2_System_Double_System_Double_System_Double_">CreateDiscreteTransition2(double, double, double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateDiscreteTransition([In] double delay,[In] double finalValue,[In] double hold,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateDiscreteVectorTransition2_System_Double_System_Double___System_Int32_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateDiscreteVectorTransition2(System.Double,System.Double[],System.Int32,System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateDiscreteVectorTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateDiscreteVectorTransition2_System_Double_System_Double___System_Int32_System_Double_">CreateDiscreteVectorTransition2(double, double[], int, double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateDiscreteVectorTransition([In] double delay,[In, Buffer] const double* finalValue,[In] unsigned int cDimension,[In] double hold,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateInstantaneousTransition2_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateInstantaneousTransition2(System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateInstantaneousTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateInstantaneousTransition2_System_Double_">CreateInstantaneousTransition2(double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateInstantaneousTransition([In] double finalValue,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateInstantaneousVectorTransition2_System_Double___System_Int32_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateInstantaneousVectorTransition2(System.Double[],System.Int32)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateInstantaneousVectorTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateInstantaneousVectorTransition2_System_Double___System_Int32_">CreateInstantaneousVectorTransition2(double[], int)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateInstantaneousVectorTransition([In, Buffer] const double* finalValue,[In] unsigned int cDimension,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateLinearTransition2_System_Double_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateLinearTransition2(System.Double,System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateLinearTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateLinearTransition2_System_Double_System_Double_">CreateLinearTransition2(double, double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateLinearTransition([In] double duration,[In] double finalValue,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateLinearTransition2FromSpeed_System_Double_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateLinearTransition2FromSpeed(System.Double,System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateLinearTransition2FromSpeed.html#C1_Util_DX_Animation_TransitionLibrary2_CreateLinearTransition2FromSpeed_System_Double_System_Double_">CreateLinearTransition2FromSpeed(double, double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateLinearTransitionFromSpeed([In] double speed,[In] double finalValue,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateLinearVectorTransition2_System_Double_System_Double___System_Int32_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateLinearVectorTransition2(System.Double,System.Double[],System.Int32)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateLinearVectorTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateLinearVectorTransition2_System_Double_System_Double___System_Int32_">CreateLinearVectorTransition2(double, double[], int)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateLinearVectorTransition([In] double duration,[In, Buffer] const double* finalValue,[In] unsigned int cDimension,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateLinearVectorTransition2FromSpeed_System_Double_System_Double___System_Int32_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateLinearVectorTransition2FromSpeed(System.Double,System.Double[],System.Int32)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateLinearVectorTransition2FromSpeed.html#C1_Util_DX_Animation_TransitionLibrary2_CreateLinearVectorTransition2FromSpeed_System_Double_System_Double___System_Int32_">CreateLinearVectorTransition2FromSpeed(double, double[], int)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateLinearVectorTransitionFromSpeed([In] double speed,[In, Buffer] const double* finalValue,[In] unsigned int cDimension,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateParabolicTransition2FromAcceleration_System_Double_System_Double_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateParabolicTransition2FromAcceleration(System.Double,System.Double,System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateParabolicTransition2FromAcceleration.html#C1_Util_DX_Animation_TransitionLibrary2_CreateParabolicTransition2FromAcceleration_System_Double_System_Double_System_Double_">CreateParabolicTransition2FromAcceleration(double, double, double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateParabolicTransitionFromAcceleration([In] double finalValue,[In] double finalVelocity,[In] double acceleration,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateReversalTransition2_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateReversalTransition2(System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateReversalTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateReversalTransition2_System_Double_">CreateReversalTransition2(double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateReversalTransition([In] double duration,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateSinusoidalTransition2FromRange_System_Double_System_Double_System_Double_System_Double_C1_Util_DX_Animation_Slope_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateSinusoidalTransition2FromRange(System.Double,System.Double,System.Double,System.Double,C1.Util.DX.Animation.Slope)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateSinusoidalTransition2FromRange.html#C1_Util_DX_Animation_TransitionLibrary2_CreateSinusoidalTransition2FromRange_System_Double_System_Double_System_Double_System_Double_C1_Util_DX_Animation_Slope_">CreateSinusoidalTransition2FromRange(double, double, double, double, Slope)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateSinusoidalTransitionFromRange([In] double duration,[In] double minimumValue,[In] double maximumValue,[In] double period,[In] UI_ANIMATION_SLOPE slope,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateSinusoidalTransition2FromVelocity_System_Double_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateSinusoidalTransition2FromVelocity(System.Double,System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateSinusoidalTransition2FromVelocity.html#C1_Util_DX_Animation_TransitionLibrary2_CreateSinusoidalTransition2FromVelocity_System_Double_System_Double_">CreateSinusoidalTransition2FromVelocity(double, double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateSinusoidalTransitionFromVelocity([In] double duration,[In] double period,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_CreateSmoothStopTransition2_System_Double_System_Double_" data-uid="C1.Util.DX.Animation.TransitionLibrary2.CreateSmoothStopTransition2(System.Double,System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.CreateSmoothStopTransition2.html#C1_Util_DX_Animation_TransitionLibrary2_CreateSmoothStopTransition2_System_Double_System_Double_">CreateSmoothStopTransition2(double, double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationTransitionLibrary2::CreateSmoothStopTransition([In] double maximumDuration,[In] double finalValue,[Out] IUIAnimationTransition2** transition)</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="operators">Operators
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Animation_TransitionLibrary2_op_Explicit_System_IntPtr__C1_Util_DX_Animation_TransitionLibrary2" data-uid="C1.Util.DX.Animation.TransitionLibrary2.op_Explicit(System.IntPtr)~C1.Util.DX.Animation.TransitionLibrary2">
          <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.op_Explicit.html#C1_Util_DX_Animation_TransitionLibrary2_op_Explicit_System_IntPtr__C1_Util_DX_Animation_TransitionLibrary2">explicit operator TransitionLibrary2(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Performs an explicit conversion from <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">IntPtr</a> to <a class="xref" href="C1.Util.DX.Animation.TransitionLibrary2.html">TransitionLibrary2</a>.</p>
</td>
      </tr>
    </tbody>
  </table>

</div>
