# C1.Framework.Drawing.Gdi.DeviceContexts.MappingMode

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Framework_Drawing_Gdi_DeviceContexts_MappingMode" data-uid="C1.Framework.Drawing.Gdi.DeviceContexts.MappingMode" class="text-break">MappingMode Enum
</h1>
  <div class="markdown level0 summary"><p>Defines the unit of measure used to transform page-space units into device-space units, and also defines
the orientation of the device's x and y axes.</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Framework.Drawing.Gdi.DeviceContexts.html">C1.Framework.Drawing.Gdi.DeviceContexts</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.C1Input.4.8.dll</h6>
  <h5 id="C1_Framework_Drawing_Gdi_DeviceContexts_MappingMode_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum MappingMode</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum MappingMode</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Framework_Drawing_Gdi_DeviceContexts_MappingMode_Anisotropic">Anisotropic</td>
        <td><p>Logical units are mapped to arbitrary units with arbitrarily scaled axes.
Use the WindowExtent and ViewportExtent properties to specify the units, orientation, and scaling.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Framework_Drawing_Gdi_DeviceContexts_MappingMode_HiEnglish">HiEnglish</td>
        <td><p>Each logical unit is mapped to 0.001 inch. Positive x is to the right; positive y is up.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Framework_Drawing_Gdi_DeviceContexts_MappingMode_HiMetric">HiMetric</td>
        <td><p>Each logical unit is mapped to 0.01 millimeter. Positive x is to the right; positive y is up.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Framework_Drawing_Gdi_DeviceContexts_MappingMode_Isotropic">Isotropic</td>
        <td><p>Logical units are mapped to arbitrary units with equally scaled axes; that is, one unit along the x-axis is
equal to one unit along the y-axis.
Use the WindowExtent and ViewportExtent properties to specify the units and the orientation of the axes.
Graphics device interface (GDI) makes adjustments as necessary to ensure the x and y units remain the same size
(When the window extent is set, the viewport will be adjusted to keep the units isotropic).</p>
</td>
      </tr>
      <tr>
        <td id="C1_Framework_Drawing_Gdi_DeviceContexts_MappingMode_LoEnglish">LoEnglish</td>
        <td><p>Each logical unit is mapped to 0.01 inch. Positive x is to the right; positive y is up.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Framework_Drawing_Gdi_DeviceContexts_MappingMode_LoMetric">LoMetric</td>
        <td><p>Each logical unit is mapped to 0.1 millimeter. Positive x is to the right; positive y is up.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Framework_Drawing_Gdi_DeviceContexts_MappingMode_Text">Text</td>
        <td><p>Each logical unit is mapped to one device pixel. Positive x is to the right; positive y is down.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Framework_Drawing_Gdi_DeviceContexts_MappingMode_Twips">Twips</td>
        <td><p>Each logical unit is mapped to one twentieth of a printer's point (1/1440 inch, also called a twip).
Positive x is to the right; positive y is up.</p>
</td>
      </tr>
    </tbody>
  </table>
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