# C1.Framework.Drawing.Gdi.DeviceContexts.GraphicsMode

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Framework_Drawing_Gdi_DeviceContexts_GraphicsMode" data-uid="C1.Framework.Drawing.Gdi.DeviceContexts.GraphicsMode" class="text-break">GraphicsMode Enum
</h1>
  <div class="markdown level0 summary"><p>Define a enumeration indicates the graphics mode.</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Framework.Drawing.Gdi.DeviceContexts.html">C1.Framework.Drawing.Gdi.DeviceContexts</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.C1Input.4.8.dll</h6>
  <h5 id="C1_Framework_Drawing_Gdi_DeviceContexts_GraphicsMode_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum GraphicsMode</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum GraphicsMode</code></pre>
  </div>
  <h3 id="fields">Fields
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  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
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    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Framework_Drawing_Gdi_DeviceContexts_GraphicsMode_Advance">Advance</td>
        <td><p>Windows NT/2000/XP: The current graphics mode is the advanced
graphics mode, a mode that allows world transformations. In this
graphics mode, an application can set or modify the world
transformation for the specified device context.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Framework_Drawing_Gdi_DeviceContexts_GraphicsMode_Compatible">Compatible</td>
        <td><p>The current graphics mode is the compatible graphics mode, a mode
that is compatible with 16-bit Windows. In this graphics mode, an
application cannot set or modify the world transformation for the
specified device context. The compatible graphics mode is the
default graphics mode.</p>
</td>
      </tr>
    </tbody>
  </table>
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