# C1.Win.FlexGrid.C1FlexGridRenderer.TracksMouse

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<h1 id="C1_Win_FlexGrid_C1FlexGridRenderer_TracksMouse_" data-uid="C1.Win.FlexGrid.C1FlexGridRenderer.TracksMouse*">TracksMouse Property
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<a id="C1_Win_FlexGrid_C1FlexGridRenderer_TracksMouse_" data-uid="C1.Win.FlexGrid.C1FlexGridRenderer.TracksMouse*"></a>
<h4 id="C1_Win_FlexGrid_C1FlexGridRenderer_TracksMouse" data-uid="C1.Win.FlexGrid.C1FlexGridRenderer.TracksMouse">TracksMouse</h4>
<div class="markdown level1 summary"><p>Gets a value that determines whether this renderer renders hot cells
differently than normal cells.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public virtual bool TracksMouse { get; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Overridable ReadOnly Property TracksMouse As Boolean</code></pre>
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<h5 id="C1_Win_FlexGrid_C1FlexGridRenderer_TracksMouse_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>Hot cells are cells currently under the mouse. If a renderer tracks the mouse,
then it will be called as the mouse moves over the grid.</p>
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