# C1.Win.Ribbon.ToolTipSettings.HitTestVisible

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<h1 id="C1_Win_Ribbon_ToolTipSettings_HitTestVisible_" data-uid="C1.Win.Ribbon.ToolTipSettings.HitTestVisible*">HitTestVisible Property
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<a id="C1_Win_Ribbon_ToolTipSettings_HitTestVisible_" data-uid="C1.Win.Ribbon.ToolTipSettings.HitTestVisible*"></a>
<h4 id="C1_Win_Ribbon_ToolTipSettings_HitTestVisible" data-uid="C1.Win.Ribbon.ToolTipSettings.HitTestVisible">HitTestVisible</h4>
<div class="markdown level1 summary"><p>Gets or sets a value that determines whether the tooltip is visible to the mouse.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">[C1Category(&quot;Behavior&quot;)]
[C1Description(&quot;ToolTipSettings.HitTestVisible&quot;, &quot;Specifies whether the tooltip is visible to the mouse.&quot;)]
public bool HitTestVisible { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">&lt;C1Category(&quot;Behavior&quot;)&gt;
&lt;C1Description(&quot;ToolTipSettings.HitTestVisible&quot;, &quot;Specifies whether the tooltip is visible to the mouse.&quot;)&gt;
Public Property HitTestVisible As Boolean</code></pre>
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<h5 id="C1_Win_Ribbon_ToolTipSettings_HitTestVisible_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>Set this property to true if you want to add clickable areas to the tooltip,
such as hyperlinks. In this case, the tooltip becomes visible to the mouse,
it handles the mouse events itself instead of passing them to the control
under the tooltip.</p>
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