# C1.Util.DX.Direct3D11.Texture1DDescription.-ctor

## Content

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<h1 id="C1_Util_DX_Direct3D11_Texture1DDescription__ctor_" data-uid="C1.Util.DX.Direct3D11.Texture1DDescription.#ctor*">Texture1DDescription Constructor
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_Texture1DDescription__ctor_" data-uid="C1.Util.DX.Direct3D11.Texture1DDescription.#ctor*"></a>
<h4 id="C1_Util_DX_Direct3D11_Texture1DDescription__ctor_C1_Util_DX_DXGI_Format_System_Int32_System_Int32_System_Int32_C1_Util_DX_Direct3D11_BindFlags_C1_Util_DX_Direct3D11_ResourceUsage_C1_Util_DX_Direct3D11_CpuAccessFlags_C1_Util_DX_Direct3D11_ResourceMiscFlags_" data-uid="C1.Util.DX.Direct3D11.Texture1DDescription.#ctor(C1.Util.DX.DXGI.Format,System.Int32,System.Int32,System.Int32,C1.Util.DX.Direct3D11.BindFlags,C1.Util.DX.Direct3D11.ResourceUsage,C1.Util.DX.Direct3D11.CpuAccessFlags,C1.Util.DX.Direct3D11.ResourceMiscFlags)">Texture1DDescription(Format, int, int, int, BindFlags, ResourceUsage, CpuAccessFlags, ResourceMiscFlags)</h4>
<div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.Texture1DDescription.html">Texture1DDescription</a> struct.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
  <pre><code class="lang-csharp hljs">public Texture1DDescription(Format format, int width, int arraySize = 1, int mipLevels = 0, BindFlags bindFlags = BindFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Default, CpuAccessFlags cpuAccessFlags = CpuAccessFlags.None, ResourceMiscFlags miscFlags = ResourceMiscFlags.None)</code></pre>
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<div class="codewrapper">
  <pre><code class="lang-vbnet hljs">Public Sub New(format As Format, width As Integer, Optional arraySize As Integer = 1, Optional mipLevels As Integer = 0, Optional bindFlags As BindFlags = BindFlags.ShaderResource, Optional usage As ResourceUsage = ResourceUsage.Default, Optional cpuAccessFlags As CpuAccessFlags = CpuAccessFlags.None, Optional miscFlags As ResourceMiscFlags = ResourceMiscFlags.None)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="C1.Util.DX.DXGI.Format.html">Format</a></td>
      <td><span class="parametername">format</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">width</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">arraySize</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">mipLevels</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.BindFlags.html">BindFlags</a></td>
      <td><span class="parametername">bindFlags</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.ResourceUsage.html">ResourceUsage</a></td>
      <td><span class="parametername">usage</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.CpuAccessFlags.html">CpuAccessFlags</a></td>
      <td><span class="parametername">cpuAccessFlags</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.ResourceMiscFlags.html">ResourceMiscFlags</a></td>
      <td><span class="parametername">miscFlags</span></td>
      <td></td>
    </tr>
  </tbody>
</table>
</div>
