# C1.Util.DX.Direct3D11.ShaderResourceViewDescription

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription" class="text-break">ShaderResourceViewDescription Struct
</h1>
  <div class="markdown level0 summary"><p>D3D11_SHADER_RESOURCE_VIEW_DESC</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public struct ShaderResourceViewDescription</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Structure ShaderResourceViewDescription</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Buffer" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Buffer">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Buffer.html">Buffer</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_BUFFER_SRV Buffer</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_BufferEx" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.BufferEx">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.BufferEx.html">BufferEx</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_BUFFEREX_SRV BufferEx</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Dimension" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Dimension">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Dimension.html">Dimension</a>
        </td>
        <td class="markdown level1 summary"><p>D3D_SRV_DIMENSION ViewDimension</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Format" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Format">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Format.html">Format</a>
        </td>
        <td class="markdown level1 summary"><p>DXGI_FORMAT Format</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Texture1D" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture1D">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture1D.html">Texture1D</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_TEX1D_SRV Texture1D</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Texture1DArray" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture1DArray">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture1DArray.html">Texture1DArray</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_TEX1D_ARRAY_SRV Texture1DArray</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Texture2D" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2D">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2D.html">Texture2D</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_TEX2D_SRV Texture2D</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Texture2DArray" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2DArray">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2DArray.html">Texture2DArray</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_TEX2D_ARRAY_SRV Texture2DArray</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Texture2DMS" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2DMS">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2DMS.html">Texture2DMS</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_TEX2DMS_SRV Texture2DMS</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Texture2DMSArray" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2DMSArray">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2DMSArray.html">Texture2DMSArray</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Texture3D" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture3D">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture3D.html">Texture3D</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_TEX3D_SRV Texture3D</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_TextureCube" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCube">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCube.html">TextureCube</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_TEXCUBE_SRV TextureCube</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_TextureCubeArray" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCubeArray">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCubeArray.html">TextureCubeArray</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray</p>
</td>
      </tr>
    </tbody>
  </table>

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