# C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCubeArrayResource

## Content

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  <h1 id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_TextureCubeArrayResource" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCubeArrayResource" class="text-break">ShaderResourceViewDescription.TextureCubeArrayResource Struct
</h1>
  <div class="markdown level0 summary"><p>D3D11_TEXCUBE_ARRAY_SRV</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_TextureCubeArrayResource_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public struct ShaderResourceViewDescription.TextureCubeArrayResource</code></pre>
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  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Structure ShaderResourceViewDescription.TextureCubeArrayResource</code></pre>
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  <h3 id="fields">Fields
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  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_TextureCubeArrayResource_CubeCount" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCubeArrayResource.CubeCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCubeArrayResource.CubeCount.html">CubeCount</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int NumCubes</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_TextureCubeArrayResource_First2DArrayFace" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCubeArrayResource.First2DArrayFace">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCubeArrayResource.First2DArrayFace.html">First2DArrayFace</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int First2DArrayFace</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_TextureCubeArrayResource_MipLevels" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCubeArrayResource.MipLevels">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCubeArrayResource.MipLevels.html">MipLevels</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int MipLevels</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_TextureCubeArrayResource_MostDetailedMip" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCubeArrayResource.MostDetailedMip">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.TextureCubeArrayResource.MostDetailedMip.html">MostDetailedMip</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int MostDetailedMip</p>
</td>
      </tr>
    </tbody>
  </table>

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