# C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2D

## Content

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<h1 id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Texture2D" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2D" class="text-break">Texture2D Field
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<div class="markdown level0 summary"><p>D3D11_TEX2D_SRV Texture2D</p>
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<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
<h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
<h5 id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Texture2D_syntax">Syntax</h5>
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  <pre><code class="lang-csharp hljs">public ShaderResourceViewDescription.Texture2DResource Texture2D</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Texture2D As ShaderResourceViewDescription.Texture2DResource</code></pre>
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<h5 class="returns">Returns</h5>
<table class="table table-bordered table-condensed">
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      <th>Type</th>
      <th>Description</th>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.html">ShaderResourceViewDescription</a>.<a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2DResource.html">Texture2DResource</a></td>
      <td>D3D11_TEX2D_SRV Texture2D</td>
    </tr>
  </tbody>
</table>
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