# C1.Util.DX.Direct3D11.ShaderResourceViewDescription.ExtendedBufferResource

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_ExtendedBufferResource" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.ExtendedBufferResource" class="text-break">ShaderResourceViewDescription.ExtendedBufferResource Struct
</h1>
  <div class="markdown level0 summary"><p>D3D11_BUFFEREX_SRV</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_ExtendedBufferResource_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public struct ShaderResourceViewDescription.ExtendedBufferResource</code></pre>
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    <pre><code class="lang-vbnet hljs">Public Structure ShaderResourceViewDescription.ExtendedBufferResource</code></pre>
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  <h3 id="fields">Fields
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  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_ExtendedBufferResource_ElementCount" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.ExtendedBufferResource.ElementCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.ExtendedBufferResource.ElementCount.html">ElementCount</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int NumElements</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_ExtendedBufferResource_FirstElement" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.ExtendedBufferResource.FirstElement">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.ExtendedBufferResource.FirstElement.html">FirstElement</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int FirstElement</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_ExtendedBufferResource_Flags" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.ExtendedBufferResource.Flags">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.ExtendedBufferResource.Flags.html">Flags</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_BUFFEREX_SRV_FLAG Flags</p>
</td>
      </tr>
    </tbody>
  </table>

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