# C1.Util.DX.Direct3D11.ResourceMiscFlags

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct3D11_ResourceMiscFlags" data-uid="C1.Util.DX.Direct3D11.ResourceMiscFlags" class="text-break">ResourceMiscFlags Enum
</h1>
  <div class="markdown level0 summary"><p>D3D11_RESOURCE_MISC_FLAG</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_ResourceMiscFlags_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Flags]
public enum ResourceMiscFlags</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Flags&gt;
Public Enum ResourceMiscFlags</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_BufferAllowRawViews">BufferAllowRawViews</td>
        <td><p>D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_BufferStructured">BufferStructured</td>
        <td><p>D3D11_RESOURCE_MISC_BUFFER_STRUCTURED</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_DrawIndirectArguments">DrawIndirectArguments</td>
        <td><p>D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_GdiCompatible">GdiCompatible</td>
        <td><p>D3D11_RESOURCE_MISC_GDI_COMPATIBLE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_GenerateMipMaps">GenerateMipMaps</td>
        <td><p>D3D11_RESOURCE_MISC_GENERATE_MIPS</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_Guarded">Guarded</td>
        <td><p>D3D11_RESOURCE_MISC_GUARDED</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_None">None</td>
        <td><p>None</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_ResourceClamp">ResourceClamp</td>
        <td><p>D3D11_RESOURCE_MISC_RESOURCE_CLAMP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_RestrictSharedResource">RestrictSharedResource</td>
        <td><p>D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_RestrictSharedResourceDriver">RestrictSharedResourceDriver</td>
        <td><p>D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_RestrictedContent">RestrictedContent</td>
        <td><p>D3D11_RESOURCE_MISC_RESTRICTED_CONTENT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_Shared">Shared</td>
        <td><p>D3D11_RESOURCE_MISC_SHARED</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_SharedKeyedmutex">SharedKeyedmutex</td>
        <td><p>D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_SharedNthandle">SharedNthandle</td>
        <td><p>D3D11_RESOURCE_MISC_SHARED_NTHANDLE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_TextureCube">TextureCube</td>
        <td><p>D3D11_RESOURCE_MISC_TEXTURECUBE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_TilePool">TilePool</td>
        <td><p>D3D11_RESOURCE_MISC_TILE_POOL</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ResourceMiscFlags_Tiled">Tiled</td>
        <td><p>D3D11_RESOURCE_MISC_TILED</p>
</td>
      </tr>
    </tbody>
  </table>
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