# C1.Util.DX.Direct3D11.LogicOperation

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct3D11_LogicOperation" data-uid="C1.Util.DX.Direct3D11.LogicOperation" class="text-break">LogicOperation Enum
</h1>
  <div class="markdown level0 summary"><p>D3D11_LOGIC_OP</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_LogicOperation_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum LogicOperation</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum LogicOperation</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_And">And</td>
        <td><p>D3D11_LOGIC_OP_AND</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_AndInverted">AndInverted</td>
        <td><p>D3D11_LOGIC_OP_AND_INVERTED</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_AndReverse">AndReverse</td>
        <td><p>D3D11_LOGIC_OP_AND_REVERSE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_Clear">Clear</td>
        <td><p>D3D11_LOGIC_OP_CLEAR</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_Copy">Copy</td>
        <td><p>D3D11_LOGIC_OP_COPY</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_CopyInverted">CopyInverted</td>
        <td><p>D3D11_LOGIC_OP_COPY_INVERTED</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_Equiv">Equiv</td>
        <td><p>D3D11_LOGIC_OP_EQUIV</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_Invert">Invert</td>
        <td><p>D3D11_LOGIC_OP_INVERT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_Nand">Nand</td>
        <td><p>D3D11_LOGIC_OP_NAND</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_Noop">Noop</td>
        <td><p>D3D11_LOGIC_OP_NOOP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_Nor">Nor</td>
        <td><p>D3D11_LOGIC_OP_NOR</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_Or">Or</td>
        <td><p>D3D11_LOGIC_OP_OR</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_OrInverted">OrInverted</td>
        <td><p>D3D11_LOGIC_OP_OR_INVERTED</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_OrReverse">OrReverse</td>
        <td><p>D3D11_LOGIC_OP_OR_REVERSE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_Set">Set</td>
        <td><p>D3D11_LOGIC_OP_SET</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_LogicOperation_Xor">Xor</td>
        <td><p>D3D11_LOGIC_OP_XOR</p>
</td>
      </tr>
    </tbody>
  </table>
</div>
