# C1.Util.DX.Direct3D11.InputAssemblerStage

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct3D11_InputAssemblerStage" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage" class="text-break">InputAssemblerStage Class
</h1>
  <div class="markdown level0 summary"><p>ID3D11DeviceContext</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><span class="xref">InputAssemblerStage</span></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_InputAssemblerStage_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Guid(&quot;c0bfa96c-e089-44fb-8eaf-26f8796190da&quot;)]
public class InputAssemblerStage : CppObject, IDisposable</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Guid(&quot;c0bfa96c-e089-44fb-8eaf-26f8796190da&quot;)&gt;
Public Class InputAssemblerStage
    Inherits CppObject
    Implements IDisposable</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage__ctor_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.-ctor.html#C1_Util_DX_Direct3D11_InputAssemblerStage__ctor_System_IntPtr_">InputAssemblerStage(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.html">InputAssemblerStage</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_DefaultIndexBufferOffsetInBytes" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.DefaultIndexBufferOffsetInBytes">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.DefaultIndexBufferOffsetInBytes.html">DefaultIndexBufferOffsetInBytes</a>
        </td>
        <td class="markdown level1 summary"><p>Constant DefaultIndexBufferOffsetInBytes.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_DefaultPrimitiveTopology" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.DefaultPrimitiveTopology">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.DefaultPrimitiveTopology.html">DefaultPrimitiveTopology</a>
        </td>
        <td class="markdown level1 summary"><p>Constant DefaultPrimitiveTopology.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_DefaultVertexBufferOffsetInBytes" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.DefaultVertexBufferOffsetInBytes">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.DefaultVertexBufferOffsetInBytes.html">DefaultVertexBufferOffsetInBytes</a>
        </td>
        <td class="markdown level1 summary"><p>Constant DefaultVertexBufferOffsetInBytes.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_IndexInputResourceSlotCount" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.IndexInputResourceSlotCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.IndexInputResourceSlotCount.html">IndexInputResourceSlotCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant IndexInputResourceSlotCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_InstanceIdBitCount" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.InstanceIdBitCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.InstanceIdBitCount.html">InstanceIdBitCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant InstanceIdBitCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_IntegerArithmeticBitCount" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.IntegerArithmeticBitCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.IntegerArithmeticBitCount.html">IntegerArithmeticBitCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant IntegerArithmeticBitCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_PatchMaximumControlPointCount" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.PatchMaximumControlPointCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.PatchMaximumControlPointCount.html">PatchMaximumControlPointCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant PatchMaximumControlPointCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_PrimitiveIdBitCount" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.PrimitiveIdBitCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.PrimitiveIdBitCount.html">PrimitiveIdBitCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant PrimitiveIdBitCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_VertexIdBitCount" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.VertexIdBitCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.VertexIdBitCount.html">VertexIdBitCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant VertexIdBitCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_VertexInputResourceSlotCount" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.VertexInputResourceSlotCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.VertexInputResourceSlotCount.html">VertexInputResourceSlotCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant VertexInputResourceSlotCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_VertexInputStructureElementCount" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.VertexInputStructureElementCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.VertexInputStructureElementCount.html">VertexInputStructureElementCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant VertexInputStructureElementCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_VertexInputStructureElementsComponents" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.VertexInputStructureElementsComponents">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.VertexInputStructureElementsComponents.html">VertexInputStructureElementsComponents</a>
        </td>
        <td class="markdown level1 summary"><p>Constant VertexInputStructureElementsComponents.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_GetIndexBuffer_C1_Util_DX_Direct3D11_Buffer__C1_Util_DX_DXGI_Format__System_Int32__" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.GetIndexBuffer(C1.Util.DX.Direct3D11.Buffer@,C1.Util.DX.DXGI.Format@,System.Int32@)">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.GetIndexBuffer.html#C1_Util_DX_Direct3D11_InputAssemblerStage_GetIndexBuffer_C1_Util_DX_Direct3D11_Buffer__C1_Util_DX_DXGI_Format__System_Int32__">GetIndexBuffer(out Buffer, out Format, out int)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::IAGetIndexBuffer([Out, Optional] ID3D11Buffer** pIndexBuffer,[Out, Optional] DXGI_FORMAT* Format,[Out, Optional] unsigned int* Offset)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_GetInputLayout" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.GetInputLayout">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.GetInputLayout.html#C1_Util_DX_Direct3D11_InputAssemblerStage_GetInputLayout">GetInputLayout()</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::IAGetInputLayout([Out] ID3D11InputLayout** ppInputLayout)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_GetPrimitiveTopology" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.GetPrimitiveTopology">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.GetPrimitiveTopology.html#C1_Util_DX_Direct3D11_InputAssemblerStage_GetPrimitiveTopology">GetPrimitiveTopology()</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::IAGetPrimitiveTopology([Out] D3D_PRIMITIVE_TOPOLOGY* pTopology)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_GetVertexBuffers_System_Int32_System_Int32_C1_Util_DX_Direct3D11_Buffer___System_Int32___System_Int32___" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.GetVertexBuffers(System.Int32,System.Int32,C1.Util.DX.Direct3D11.Buffer[],System.Int32[],System.Int32[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.GetVertexBuffers.html#C1_Util_DX_Direct3D11_InputAssemblerStage_GetVertexBuffers_System_Int32_System_Int32_C1_Util_DX_Direct3D11_Buffer___System_Int32___System_Int32___">GetVertexBuffers(int, int, Buffer[], int[], int[])</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::IAGetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppVertexBuffers,[Out, Buffer, Optional] unsigned int* pStrides,[Out, Buffer, Optional] unsigned int* pOffsets)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetIndexBuffer_C1_Util_DX_Direct3D11_Buffer_C1_Util_DX_DXGI_Format_System_Int32_" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetIndexBuffer(C1.Util.DX.Direct3D11.Buffer,C1.Util.DX.DXGI.Format,System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.SetIndexBuffer.html#C1_Util_DX_Direct3D11_InputAssemblerStage_SetIndexBuffer_C1_Util_DX_Direct3D11_Buffer_C1_Util_DX_DXGI_Format_System_Int32_">SetIndexBuffer(Buffer, Format, int)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::IASetIndexBuffer([In, Optional] ID3D11Buffer* pIndexBuffer,[In] DXGI_FORMAT Format,[In] unsigned int Offset)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetInputLayout_C1_Util_DX_Direct3D11_InputLayout_" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetInputLayout(C1.Util.DX.Direct3D11.InputLayout)">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.SetInputLayout.html#C1_Util_DX_Direct3D11_InputAssemblerStage_SetInputLayout_C1_Util_DX_Direct3D11_InputLayout_">SetInputLayout(InputLayout)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::IASetInputLayout([In, Optional] ID3D11InputLayout* pInputLayout)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetPrimitiveTopology_C1_Util_DX_Direct3D11_PrimitiveTopology_" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetPrimitiveTopology(C1.Util.DX.Direct3D11.PrimitiveTopology)">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.SetPrimitiveTopology.html#C1_Util_DX_Direct3D11_InputAssemblerStage_SetPrimitiveTopology_C1_Util_DX_Direct3D11_PrimitiveTopology_">SetPrimitiveTopology(PrimitiveTopology)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::IASetPrimitiveTopology([In] D3D_PRIMITIVE_TOPOLOGY Topology)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_System_Int32_C1_Util_DX_Direct3D11_Buffer___System_Int32___System_Int32___" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers(System.Int32,C1.Util.DX.Direct3D11.Buffer[],System.Int32[],System.Int32[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers.html#C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_System_Int32_C1_Util_DX_Direct3D11_Buffer___System_Int32___System_Int32___">SetVertexBuffers(int, Buffer[], int[], int[])</a>
        </td>
        <td class="markdown level1 summary"><p>Bind an array of vertex buffers to the input-assembler stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_System_Int32_C1_Util_DX_Direct3D11_VertexBufferBinding_" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers(System.Int32,C1.Util.DX.Direct3D11.VertexBufferBinding)">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers.html#C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_System_Int32_C1_Util_DX_Direct3D11_VertexBufferBinding_">SetVertexBuffers(int, VertexBufferBinding)</a>
        </td>
        <td class="markdown level1 summary"><p>Bind a single vertex buffer to the input-assembler stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_System_Int32_C1_Util_DX_Direct3D11_VertexBufferBinding___" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers(System.Int32,C1.Util.DX.Direct3D11.VertexBufferBinding[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers.html#C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_System_Int32_C1_Util_DX_Direct3D11_VertexBufferBinding___">SetVertexBuffers(int, params VertexBufferBinding[])</a>
        </td>
        <td class="markdown level1 summary"><p>Bind an array of vertex buffers to the input-assembler stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_System_Int32_System_Int32_System_IntPtr_System_IntPtr_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers(System.Int32,System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers.html#C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_System_Int32_System_Int32_System_IntPtr_System_IntPtr_System_IntPtr_">SetVertexBuffers(int, int, IntPtr, IntPtr, IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::IASetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void* ppVertexBuffers,[In, Buffer, Optional] const void* pStrides,[In, Buffer, Optional] const void* pOffsets)</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="operators">Operators
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_InputAssemblerStage_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_InputAssemblerStage" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.op_Explicit(System.IntPtr)~C1.Util.DX.Direct3D11.InputAssemblerStage">
          <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.op_Explicit.html#C1_Util_DX_Direct3D11_InputAssemblerStage_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_InputAssemblerStage">explicit operator InputAssemblerStage(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Performs an explicit conversion from <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">IntPtr</a> to <a class="xref" href="C1.Util.DX.Direct3D11.InputAssemblerStage.html">InputAssemblerStage</a>.</p>
</td>
      </tr>
    </tbody>
  </table>

</div>
