# C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers

## Content

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<h1 id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers*">SetVertexBuffers Method
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers*"></a>
<h4 id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_System_Int32_C1_Util_DX_Direct3D11_VertexBufferBinding_" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers(System.Int32,C1.Util.DX.Direct3D11.VertexBufferBinding)">SetVertexBuffers(int, VertexBufferBinding)</h4>
<div class="markdown level1 summary"><p>Bind a single vertex buffer to the input-assembler stage.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
  <pre><code class="lang-csharp hljs">public void SetVertexBuffers(int slot, VertexBufferBinding vertexBufferBinding)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub SetVertexBuffers(slot As Integer, vertexBufferBinding As VertexBufferBinding)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">slot</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.VertexBufferBinding.html">VertexBufferBinding</a></td>
      <td><span class="parametername">vertexBufferBinding</span></td>
      <td></td>
    </tr>
  </tbody>
</table>


<a id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers*"></a>
<h4 id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_System_Int32_C1_Util_DX_Direct3D11_VertexBufferBinding___" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers(System.Int32,C1.Util.DX.Direct3D11.VertexBufferBinding[])">SetVertexBuffers(int, params VertexBufferBinding[])</h4>
<div class="markdown level1 summary"><p>Bind an array of vertex buffers to the input-assembler stage.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
  <pre><code class="lang-csharp hljs">public void SetVertexBuffers(int firstSlot, params VertexBufferBinding[] vertexBufferBindings)</code></pre>
</div>
<div class="codewrapper">
  <pre><code class="lang-vbnet hljs">Public Sub SetVertexBuffers(firstSlot As Integer, ParamArray vertexBufferBindings As VertexBufferBinding())</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">firstSlot</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.VertexBufferBinding.html">VertexBufferBinding</a>[]</td>
      <td><span class="parametername">vertexBufferBindings</span></td>
      <td></td>
    </tr>
  </tbody>
</table>


<a id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers*"></a>
<h4 id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_System_Int32_C1_Util_DX_Direct3D11_Buffer___System_Int32___System_Int32___" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers(System.Int32,C1.Util.DX.Direct3D11.Buffer[],System.Int32[],System.Int32[])">SetVertexBuffers(int, Buffer[], int[], int[])</h4>
<div class="markdown level1 summary"><p>Bind an array of vertex buffers to the input-assembler stage.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
  <pre><code class="lang-csharp hljs">public void SetVertexBuffers(int slot, Buffer[] vertexBuffers, int[] stridesRef, int[] offsetsRef)</code></pre>
</div>
<div class="codewrapper">
  <pre><code class="lang-vbnet hljs">Public Sub SetVertexBuffers(slot As Integer, vertexBuffers As Buffer(), stridesRef As Integer(), offsetsRef As Integer())</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">slot</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.Buffer.html">Buffer</a>[]</td>
      <td><span class="parametername">vertexBuffers</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>[]</td>
      <td><span class="parametername">stridesRef</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>[]</td>
      <td><span class="parametername">offsetsRef</span></td>
      <td></td>
    </tr>
  </tbody>
</table>


<a id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers*"></a>
<h4 id="C1_Util_DX_Direct3D11_InputAssemblerStage_SetVertexBuffers_System_Int32_System_Int32_System_IntPtr_System_IntPtr_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.InputAssemblerStage.SetVertexBuffers(System.Int32,System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">SetVertexBuffers(int, int, IntPtr, IntPtr, IntPtr)</h4>
<div class="markdown level1 summary"><p>void ID3D11DeviceContext::IASetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void* ppVertexBuffers,[In, Buffer, Optional] const void* pStrides,[In, Buffer, Optional] const void* pOffsets)</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
  <pre><code class="lang-csharp hljs">public void SetVertexBuffers(int startSlot, int numBuffers, IntPtr vertexBuffersOut, IntPtr stridesRef, IntPtr offsetsRef)</code></pre>
</div>
<div class="codewrapper">
  <pre><code class="lang-vbnet hljs">Public Sub SetVertexBuffers(startSlot As Integer, numBuffers As Integer, vertexBuffersOut As IntPtr, stridesRef As IntPtr, offsetsRef As IntPtr)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">startSlot</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">numBuffers</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">IntPtr</a></td>
      <td><span class="parametername">vertexBuffersOut</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">IntPtr</a></td>
      <td><span class="parametername">stridesRef</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">IntPtr</a></td>
      <td><span class="parametername">offsetsRef</span></td>
      <td></td>
    </tr>
  </tbody>
</table>
</div>
