# C1.Util.DX.Direct3D11.HullShader

## Content

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  <h1 id="C1_Util_DX_Direct3D11_HullShader" data-uid="C1.Util.DX.Direct3D11.HullShader" class="text-break">HullShader Class
</h1>
  <div class="markdown level0 summary"><p>ID3D11HullShader</p>
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  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><a class="xref" href="C1.Util.DX.ComObject.html">ComObject</a></div>
    <div class="level4"><a class="xref" href="C1.Util.DX.Direct3D11.DeviceChild.html">DeviceChild</a></div>
    <div class="level5"><span class="xref">HullShader</span></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
    <div><a class="xref" href="C1.Util.DX.IUnknown.html">IUnknown</a></div>
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  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_HullShader_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Guid(&quot;8e5c6061-628a-4c8e-8264-bbe45cb3d5dd&quot;)]
public class HullShader : DeviceChild, IDisposable, IUnknown</code></pre>
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  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Guid(&quot;8e5c6061-628a-4c8e-8264-bbe45cb3d5dd&quot;)&gt;
Public Class HullShader
    Inherits DeviceChild
    Implements IDisposable, IUnknown</code></pre>
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  <h3 id="constructors">Constructors
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  <table class="table table-bordered table-condensed">
    <thead>
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        <th>Name</th>
        <th>Description</th>
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        <td id="C1_Util_DX_Direct3D11_HullShader__ctor_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.HullShader.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct3D11.HullShader.-ctor.html#C1_Util_DX_Direct3D11_HullShader__ctor_System_IntPtr_">HullShader(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.HullShader.html">HullShader</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_HullShader_Create_C1_Util_DX_Direct3D11_Device_System_Byte___C1_Util_DX_Direct3D11_ClassLinkage_" data-uid="C1.Util.DX.Direct3D11.HullShader.Create(C1.Util.DX.Direct3D11.Device,System.Byte[],C1.Util.DX.Direct3D11.ClassLinkage)">
          <a class="xref" href="C1.Util.DX.Direct3D11.HullShader.Create.html#C1_Util_DX_Direct3D11_HullShader_Create_C1_Util_DX_Direct3D11_Device_System_Byte___C1_Util_DX_Direct3D11_ClassLinkage_">Create(Device, byte[], ClassLinkage)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.HullShader.html">HullShader</a> class.</p>
</td>
      </tr>
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  <h3 id="operators">Operators
</h3>
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    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
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    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_HullShader_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_HullShader" data-uid="C1.Util.DX.Direct3D11.HullShader.op_Explicit(System.IntPtr)~C1.Util.DX.Direct3D11.HullShader">
          <a class="xref" href="C1.Util.DX.Direct3D11.HullShader.op_Explicit.html#C1_Util_DX_Direct3D11_HullShader_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_HullShader">explicit operator HullShader(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Performs an explicit conversion from <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">IntPtr</a> to <a class="xref" href="C1.Util.DX.Direct3D11.HullShader.html">HullShader</a>.</p>
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