# C1.Util.DX.Direct3D11.FeatureDataDoubles.DoublePrecisionFloatShaderOps

## Content

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<h1 id="C1_Util_DX_Direct3D11_FeatureDataDoubles_DoublePrecisionFloatShaderOps" data-uid="C1.Util.DX.Direct3D11.FeatureDataDoubles.DoublePrecisionFloatShaderOps" class="text-break">DoublePrecisionFloatShaderOps Field
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<div class="markdown level0 summary"><p>BOOL DoublePrecisionFloatShaderOps</p>
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<h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
<h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
<h5 id="C1_Util_DX_Direct3D11_FeatureDataDoubles_DoublePrecisionFloatShaderOps_syntax">Syntax</h5>
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  <pre><code class="lang-csharp hljs">public Bool DoublePrecisionFloatShaderOps</code></pre>
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  <pre><code class="lang-vbnet hljs">Public DoublePrecisionFloatShaderOps As Bool</code></pre>
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<h5 class="returns">Returns</h5>
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      <th>Type</th>
      <th>Description</th>
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      <td><a class="xref" href="C1.Util.DX.Bool.html">Bool</a></td>
      <td>BOOL DoublePrecisionFloatShaderOps</td>
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