# C1.Util.DX.Direct3D11.DomainShaderStage

## Content

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  <h1 id="C1_Util_DX_Direct3D11_DomainShaderStage" data-uid="C1.Util.DX.Direct3D11.DomainShaderStage" class="text-break">DomainShaderStage Class
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  <div class="markdown level0 summary"><p>ID3D11DeviceContext</p>
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  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><a class="xref" href="C1.Util.DX.Direct3D11.CommonShaderStageBase.html">CommonShaderStageBase</a></div>
    <div class="level4"><a class="xref" href="C1.Util.DX.Direct3D11.CommonShaderStage-1.html">CommonShaderStage</a>&lt;<a class="xref" href="C1.Util.DX.Direct3D11.DomainShader.html">DomainShader</a>&gt;</div>
    <div class="level5"><span class="xref">DomainShaderStage</span></div>
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  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
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  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_DomainShaderStage_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Guid(&quot;c0bfa96c-e089-44fb-8eaf-26f8796190da&quot;)]
public class DomainShaderStage : CommonShaderStage&lt;DomainShader&gt;, IDisposable</code></pre>
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    <pre><code class="lang-vbnet hljs">&lt;Guid(&quot;c0bfa96c-e089-44fb-8eaf-26f8796190da&quot;)&gt;
Public Class DomainShaderStage
    Inherits CommonShaderStage(Of DomainShader)
    Implements IDisposable</code></pre>
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  <h3 id="constructors">Constructors
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        <th>Name</th>
        <th>Description</th>
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        <td id="C1_Util_DX_Direct3D11_DomainShaderStage__ctor_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.DomainShaderStage.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct3D11.DomainShaderStage.-ctor.html#C1_Util_DX_Direct3D11_DomainShaderStage__ctor_System_IntPtr_">DomainShaderStage(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.DomainShaderStage.html">DomainShaderStage</a> class.</p>
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  <h3 id="operators">Operators
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    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
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        <td id="C1_Util_DX_Direct3D11_DomainShaderStage_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_DomainShaderStage" data-uid="C1.Util.DX.Direct3D11.DomainShaderStage.op_Explicit(System.IntPtr)~C1.Util.DX.Direct3D11.DomainShaderStage">
          <a class="xref" href="C1.Util.DX.Direct3D11.DomainShaderStage.op_Explicit.html#C1_Util_DX_Direct3D11_DomainShaderStage_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_DomainShaderStage">explicit operator DomainShaderStage(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Performs an explicit conversion from <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">IntPtr</a> to <a class="xref" href="C1.Util.DX.Direct3D11.DomainShaderStage.html">DomainShaderStage</a>.</p>
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