# C1.Util.DX.Direct3D11.DeviceMultithread

## Content

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  <h1 id="C1_Util_DX_Direct3D11_DeviceMultithread" data-uid="C1.Util.DX.Direct3D11.DeviceMultithread" class="text-break">DeviceMultithread Class
</h1>
  <div class="markdown level0 summary"><p>ID3D10Multithread</p>
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  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><a class="xref" href="C1.Util.DX.ComObject.html">ComObject</a></div>
    <div class="level4"><span class="xref">DeviceMultithread</span></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
    <div><a class="xref" href="C1.Util.DX.IUnknown.html">IUnknown</a></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_DeviceMultithread_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Guid(&quot;9B7E4E00-342C-4106-A19F-4F2704F689F0&quot;)]
public class DeviceMultithread : ComObject, IDisposable, IUnknown</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Guid(&quot;9B7E4E00-342C-4106-A19F-4F2704F689F0&quot;)&gt;
Public Class DeviceMultithread
    Inherits ComObject
    Implements IDisposable, IUnknown</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
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        <td id="C1_Util_DX_Direct3D11_DeviceMultithread__ctor_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.DeviceMultithread.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct3D11.DeviceMultithread.-ctor.html#C1_Util_DX_Direct3D11_DeviceMultithread__ctor_System_IntPtr_">DeviceMultithread(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.DeviceMultithread.html">DeviceMultithread</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceMultithread_Enter" data-uid="C1.Util.DX.Direct3D11.DeviceMultithread.Enter">
          <a class="xref" href="C1.Util.DX.Direct3D11.DeviceMultithread.Enter.html#C1_Util_DX_Direct3D11_DeviceMultithread_Enter">Enter()</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D10Multithread::Enter()</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceMultithread_GetMultithreadProtected" data-uid="C1.Util.DX.Direct3D11.DeviceMultithread.GetMultithreadProtected">
          <a class="xref" href="C1.Util.DX.Direct3D11.DeviceMultithread.GetMultithreadProtected.html#C1_Util_DX_Direct3D11_DeviceMultithread_GetMultithreadProtected">GetMultithreadProtected()</a>
        </td>
        <td class="markdown level1 summary"><p>BOOL ID3D10Multithread::GetMultithreadProtected()</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceMultithread_Leave" data-uid="C1.Util.DX.Direct3D11.DeviceMultithread.Leave">
          <a class="xref" href="C1.Util.DX.Direct3D11.DeviceMultithread.Leave.html#C1_Util_DX_Direct3D11_DeviceMultithread_Leave">Leave()</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D10Multithread::Leave()</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceMultithread_SetMultithreadProtected_C1_Util_DX_Bool_" data-uid="C1.Util.DX.Direct3D11.DeviceMultithread.SetMultithreadProtected(C1.Util.DX.Bool)">
          <a class="xref" href="C1.Util.DX.Direct3D11.DeviceMultithread.SetMultithreadProtected.html#C1_Util_DX_Direct3D11_DeviceMultithread_SetMultithreadProtected_C1_Util_DX_Bool_">SetMultithreadProtected(Bool)</a>
        </td>
        <td class="markdown level1 summary"><p>BOOL ID3D10Multithread::SetMultithreadProtected([In] BOOL bMTProtect)</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="operators">Operators
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceMultithread_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_DeviceMultithread" data-uid="C1.Util.DX.Direct3D11.DeviceMultithread.op_Explicit(System.IntPtr)~C1.Util.DX.Direct3D11.DeviceMultithread">
          <a class="xref" href="C1.Util.DX.Direct3D11.DeviceMultithread.op_Explicit.html#C1_Util_DX_Direct3D11_DeviceMultithread_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_DeviceMultithread">explicit operator DeviceMultithread(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Performs an explicit conversion from <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">IntPtr</a> to <a class="xref" href="C1.Util.DX.Direct3D11.DeviceMultithread.html">DeviceMultithread</a>.</p>
</td>
      </tr>
    </tbody>
  </table>

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