# C1.Util.DX.Direct3D11.DeviceCreationFlags

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct3D11_DeviceCreationFlags" data-uid="C1.Util.DX.Direct3D11.DeviceCreationFlags" class="text-break">DeviceCreationFlags Enum
</h1>
  <div class="markdown level0 summary"><p>D3D11_CREATE_DEVICE_FLAG</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_DeviceCreationFlags_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Flags]
public enum DeviceCreationFlags</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Flags&gt;
Public Enum DeviceCreationFlags</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceCreationFlags_BgraSupport">BgraSupport</td>
        <td><p>D3D11_CREATE_DEVICE_BGRA_SUPPORT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceCreationFlags_Debug">Debug</td>
        <td><p>D3D11_CREATE_DEVICE_DEBUG</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceCreationFlags_Debuggable">Debuggable</td>
        <td><p>D3D11_CREATE_DEVICE_DEBUGGABLE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceCreationFlags_DisableGpuTimeout">DisableGpuTimeout</td>
        <td><p>D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceCreationFlags_None">None</td>
        <td><p>None</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceCreationFlags_PreventAlteringLayerSettingsFromRegistry">PreventAlteringLayerSettingsFromRegistry</td>
        <td><p>D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceCreationFlags_PreventThreadingOptimizations">PreventThreadingOptimizations</td>
        <td><p>D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceCreationFlags_SingleThreaded">SingleThreaded</td>
        <td><p>D3D11_CREATE_DEVICE_SINGLETHREADED</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceCreationFlags_SwitchToRef">SwitchToRef</td>
        <td><p>D3D11_CREATE_DEVICE_SWITCH_TO_REF</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DeviceCreationFlags_VideoSupport">VideoSupport</td>
        <td><p>D3D11_CREATE_DEVICE_VIDEO_SUPPORT</p>
</td>
      </tr>
    </tbody>
  </table>
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