# C1.Util.DX.Direct3D11.DeviceContext.DomainShader

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<h1 id="C1_Util_DX_Direct3D11_DeviceContext_DomainShader_" data-uid="C1.Util.DX.Direct3D11.DeviceContext.DomainShader*">DomainShader Property
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<h4 id="C1_Util_DX_Direct3D11_DeviceContext_DomainShader" data-uid="C1.Util.DX.Direct3D11.DeviceContext.DomainShader">DomainShader</h4>
<div class="markdown level1 summary"><p>Inner interface giving access to DomainShaderStage methods.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public DomainShaderStage DomainShader { get; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public ReadOnly Property DomainShader As DomainShaderStage</code></pre>
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