# C1.Util.DX.Direct3D11.Device.CheckComputeShaderFormatSupport

## Content

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<h1 id="C1_Util_DX_Direct3D11_Device_CheckComputeShaderFormatSupport_" data-uid="C1.Util.DX.Direct3D11.Device.CheckComputeShaderFormatSupport*">CheckComputeShaderFormatSupport Method
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<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_Device_CheckComputeShaderFormatSupport_" data-uid="C1.Util.DX.Direct3D11.Device.CheckComputeShaderFormatSupport*"></a>
<h4 id="C1_Util_DX_Direct3D11_Device_CheckComputeShaderFormatSupport_C1_Util_DX_DXGI_Format_" data-uid="C1.Util.DX.Direct3D11.Device.CheckComputeShaderFormatSupport(C1.Util.DX.DXGI.Format)">CheckComputeShaderFormatSupport(Format)</h4>
<div class="markdown level1 summary"><p>Check if this device is supporting compute shaders for the specified format.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public ComputeShaderFormatSupport CheckComputeShaderFormatSupport(Format format)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Function CheckComputeShaderFormatSupport(format As Format) As ComputeShaderFormatSupport</code></pre>
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<h5 class="parameters">Parameters</h5>
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="C1.Util.DX.DXGI.Format.html">Format</a></td>
      <td><span class="parametername">format</span></td>
      <td><p>The format for which to check support.</p>
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<h5 class="returns">Returns</h5>
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    <tr>
      <th>Type</th>
      <th>Description</th>
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    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.ComputeShaderFormatSupport.html">ComputeShaderFormatSupport</a></td>
      <td><p>Flags indicating usage contexts in which the specified format is supported.</p>
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