# C1.Util.DX.Direct3D11.DebugFeatureFlags

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct3D11_DebugFeatureFlags" data-uid="C1.Util.DX.Direct3D11.DebugFeatureFlags" class="text-break">DebugFeatureFlags Enum
</h1>
  <div class="markdown level0 summary"><p>D3D11_DEBUG_FEATURE_FLAGS</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_DebugFeatureFlags_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Flags]
public enum DebugFeatureFlags</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Flags&gt;
Public Enum DebugFeatureFlags</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DebugFeatureFlags_AlwaysDiscardOfferedResource">AlwaysDiscardOfferedResource</td>
        <td><p>D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DebugFeatureFlags_AvoidBehaviorChangingDebugAids">AvoidBehaviorChangingDebugAids</td>
        <td><p>D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DebugFeatureFlags_DisableTiledResourceMappingTrackingAndValidation">DisableTiledResourceMappingTrackingAndValidation</td>
        <td><p>D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DebugFeatureFlags_FinishPerRender">FinishPerRender</td>
        <td><p>D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DebugFeatureFlags_FlushPerRender">FlushPerRender</td>
        <td><p>D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DebugFeatureFlags_NeverDiscardOfferedResource">NeverDiscardOfferedResource</td>
        <td><p>D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_DebugFeatureFlags_PresentPerRender">PresentPerRender</td>
        <td><p>D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP</p>
</td>
      </tr>
    </tbody>
  </table>
</div>
