# C1.Util.DX.Direct3D11.ClassInstance.Create

## Content

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<h1 id="C1_Util_DX_Direct3D11_ClassInstance_Create_" data-uid="C1.Util.DX.Direct3D11.ClassInstance.Create*">Create Method
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<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_ClassInstance_Create_" data-uid="C1.Util.DX.Direct3D11.ClassInstance.Create*"></a>
<h4 id="C1_Util_DX_Direct3D11_ClassInstance_Create_C1_Util_DX_Direct3D11_ClassLinkage_System_String_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="C1.Util.DX.Direct3D11.ClassInstance.Create(C1.Util.DX.Direct3D11.ClassLinkage,System.String,System.Int32,System.Int32,System.Int32,System.Int32)">Create(ClassLinkage, string, int, int, int, int)</h4>
<div class="markdown level1 summary"><p>Initializes a class-instance object that represents an HLSL class instance.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public static ClassInstance Create(ClassLinkage linkage, string classTypeName, int constantBufferOffset, int constantVectorOffset, int textureOffset, int samplerOffset)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Shared Function Create(linkage As ClassLinkage, classTypeName As String, constantBufferOffset As Integer, constantVectorOffset As Integer, textureOffset As Integer, samplerOffset As Integer) As ClassInstance</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.ClassLinkage.html">ClassLinkage</a></td>
      <td><span class="parametername">linkage</span></td>
      <td><p>An instance of <a class="xref" href="C1.Util.DX.Direct3D11.ClassLinkage.html">ClassLinkage</a>.</p>
</td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></td>
      <td><span class="parametername">classTypeName</span></td>
      <td><p>The type name of a class to initialize.</p>
</td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">constantBufferOffset</span></td>
      <td><p>Identifies the constant buffer that contains the class data.</p>
</td>
    </tr>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">constantVectorOffset</span></td>
      <td><p>The four-component vector offset from the start of the constant buffer where the class data will begin. Consequently, this is not a byte offset.</p>
</td>
    </tr>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">textureOffset</span></td>
      <td><p>The texture slot for the first texture; there may be multiple textures following the offset.</p>
</td>
    </tr>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">samplerOffset</span></td>
      <td><p>The sampler slot for the first sampler; there may be multiple samplers following the offset.</p>
</td>
    </tr>
  </tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-condensed">
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    <tr>
      <th>Type</th>
      <th>Description</th>
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  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.ClassInstance.html">ClassInstance</a></td>
      <td></td>
    </tr>
  </tbody>
</table>
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