# C1.Util.DX.Direct2D

## Content

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  <h1 id="C1_Util_DX_Direct2D" data-uid="C1.Util.DX.Direct2D" class="text-break">C1.Util.DX.Direct2D Namespace
</h1>
  <div class="markdown level0 summary"></div>
  <div class="markdown level0 conceptual"></div>
  <div class="markdown level0 remarks"></div>
    <h3 id="classes">
Classes
</h3>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.AnalysisTransform.html">AnalysisTransform</a></h4>
      <section><p>ID2D1AnalysisTransform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Bitmap.html">Bitmap</a></h4>
      <section><p>ID2D1Bitmap</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Bitmap1.html">Bitmap1</a></h4>
      <section><p>ID2D1Bitmap1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BitmapBrush.html">BitmapBrush</a></h4>
      <section><p>ID2D1BitmapBrush</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BitmapBrush1.html">BitmapBrush1</a></h4>
      <section><p>ID2D1BitmapBrush1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BitmapProperties1.html">BitmapProperties1</a></h4>
      <section><p>D2D1_BITMAP_PROPERTIES1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BitmapRenderTarget.html">BitmapRenderTarget</a></h4>
      <section><p>ID2D1BitmapRenderTarget</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BlendTransform.html">BlendTransform</a></h4>
      <section><p>ID2D1BlendTransform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BorderTransform.html">BorderTransform</a></h4>
      <section><p>ID2D1BorderTransform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BoundsAdjustmentTransform.html">BoundsAdjustmentTransform</a></h4>
      <section><p>ID2D1BoundsAdjustmentTransform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Brush.html">Brush</a></h4>
      <section><p>ID2D1Brush</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ColorContext.html">ColorContext</a></h4>
      <section><p>ID2D1ColorContext</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CommandList.html">CommandList</a></h4>
      <section><p>ID2D1CommandList</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CommandSink1Native.html">CommandSink1Native</a></h4>
      <section><p>ID2D1CommandSink1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CommandSink1Shadow.html">CommandSink1Shadow</a></h4>
      <section><p>Internal CommandSink1 Callback</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CommandSinkNative.html">CommandSinkNative</a></h4>
      <section><p>ID2D1CommandSink</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CommandSinkShadow.html">CommandSinkShadow</a></h4>
      <section><p>Internal CommandSink Callback</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ComputeInformation.html">ComputeInformation</a></h4>
      <section><p>ID2D1ComputeInfo</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ComputeTransformNative.html">ComputeTransformNative</a></h4>
      <section><p>ID2D1ComputeTransform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ComputeTransformShadow.html">ComputeTransformShadow</a></h4>
      <section><p>Internal ComputeTransform Callback</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ConcreteTransform.html">ConcreteTransform</a></h4>
      <section><p>ID2D1ConcreteTransform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CustomEffectAttribute.html">CustomEffectAttribute</a></h4>
      <section><p>Global attribute for <a class="xref" href="C1.Util.DX.Direct2D.CustomEffect.html">CustomEffect</a> description.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CustomEffectFactory.html">CustomEffectFactory</a></h4>
      <section><p>A class used for creating custom effects.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CustomEffectInputAttribute.html">CustomEffectInputAttribute</a></h4>
      <section><p>Input attribute for <a class="xref" href="C1.Util.DX.Direct2D.CustomEffect.html">CustomEffect</a> description.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CustomEffectNative.html">CustomEffectNative</a></h4>
      <section><p>ID2D1EffectImpl</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CustomEffectShadow.html">CustomEffectShadow</a></h4>
      <section><p>Internal CustomEffect Callback</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CustomVertexBufferProperties.html">CustomVertexBufferProperties</a></h4>
      <section><p>D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.D2D1.html">D2D1</a></h4>
      <section><p>Direct2D functions.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Device.html">Device</a></h4>
      <section><p>ID2D1Device</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Device1.html">Device1</a></h4>
      <section><p>ID2D1Device1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DeviceContext.html">DeviceContext</a></h4>
      <section><p>ID2D1DeviceContext</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DeviceContext1.html">DeviceContext1</a></h4>
      <section><p>ID2D1DeviceContext1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DeviceContextRenderTarget.html">DeviceContextRenderTarget</a></h4>
      <section><p>ID2D1DCRenderTarget</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DrawInformation.html">DrawInformation</a></h4>
      <section><p>ID2D1DrawInfo</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DrawTransformNative.html">DrawTransformNative</a></h4>
      <section><p>ID2D1DrawTransform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DrawTransformShadow.html">DrawTransformShadow</a></h4>
      <section><p>Internal DrawTransform Callback</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DrawingStateBlock.html">DrawingStateBlock</a></h4>
      <section><p>ID2D1DrawingStateBlock</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DrawingStateBlock1.html">DrawingStateBlock1</a></h4>
      <section><p>ID2D1DrawingStateBlock1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Effect.html">Effect</a></h4>
      <section><p>ID2D1Effect</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.EffectContext.html">EffectContext</a></h4>
      <section><p>ID2D1EffectContext</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.EffectInputDescription.html">EffectInputDescription</a></h4>
      <section><p>D2D1_EFFECT_INPUT_DESCRIPTION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.EllipseGeometry.html">EllipseGeometry</a></h4>
      <section><p>ID2D1EllipseGeometry</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Factory.html">Factory</a></h4>
      <section><p>ID2D1Factory</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Factory1.html">Factory1</a></h4>
      <section><p>ID2D1Factory1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Factory2.html">Factory2</a></h4>
      <section><p>ID2D1Factory2</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GdiInteropRenderTarget.html">GdiInteropRenderTarget</a></h4>
      <section><p>ID2D1GdiInteropRenderTarget</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GdiMetafile.html">GdiMetafile</a></h4>
      <section><p>ID2D1GdiMetafile</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GdiMetafileSinkNative.html">GdiMetafileSinkNative</a></h4>
      <section><p>ID2D1GdiMetafileSink</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Geometry.html">Geometry</a></h4>
      <section><p>ID2D1Geometry</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GeometryGroup.html">GeometryGroup</a></h4>
      <section><p>ID2D1GeometryGroup</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GeometryRealization.html">GeometryRealization</a></h4>
      <section><p>ID2D1GeometryRealization</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GeometrySinkNative.html">GeometrySinkNative</a></h4>
      <section><p>ID2D1GeometrySink</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GeometrySinkShadow.html">GeometrySinkShadow</a></h4>
      <section><p>Internal GeometrySink Callback</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GradientStopCollection.html">GradientStopCollection</a></h4>
      <section><p>ID2D1GradientStopCollection</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GradientStopCollection1.html">GradientStopCollection1</a></h4>
      <section><p>ID2D1GradientStopCollection1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Image.html">Image</a></h4>
      <section><p>ID2D1Image</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ImageBrush.html">ImageBrush</a></h4>
      <section><p>ID2D1ImageBrush</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Layer.html">Layer</a></h4>
      <section><p>ID2D1Layer</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.LinearGradientBrush.html">LinearGradientBrush</a></h4>
      <section><p>ID2D1LinearGradientBrush</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Mesh.html">Mesh</a></h4>
      <section><p>ID2D1Mesh</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Multithread.html">Multithread</a></h4>
      <section><p>ID2D1Multithread</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.OffsetTransform.html">OffsetTransform</a></h4>
      <section><p>ID2D1OffsetTransform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PathGeometry.html">PathGeometry</a></h4>
      <section><p>ID2D1PathGeometry</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PathGeometry1.html">PathGeometry1</a></h4>
      <section><p>ID2D1PathGeometry1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PrintControl.html">PrintControl</a></h4>
      <section><p>ID2D1PrintControl</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Properties.html">Properties</a></h4>
      <section><p>ID2D1Properties</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PropertyBinding.html">PropertyBinding</a></h4>
      <section><p>D2D1_PROPERTY_BINDING</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PropertyBindingAttribute.html">PropertyBindingAttribute</a></h4>
      <section><p>Metadata description for <a class="xref" href="C1.Util.DX.Direct2D.CustomEffect.html">CustomEffect</a> property binding.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PropertyTypeHelper.html">PropertyTypeHelper</a></h4>
      <section><p>Helper functions for <a class="xref" href="C1.Util.DX.Direct2D.PropertyType.html">PropertyType</a>.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.RadialGradientBrush.html">RadialGradientBrush</a></h4>
      <section><p>ID2D1RadialGradientBrush</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.RectangleGeometry.html">RectangleGeometry</a></h4>
      <section><p>ID2D1RectangleGeometry</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.RenderInformation.html">RenderInformation</a></h4>
      <section><p>ID2D1RenderInfo</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.RenderTarget.html">RenderTarget</a></h4>
      <section><p>ID2D1RenderTarget</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Resource.html">Resource</a></h4>
      <section><p>ID2D1Resource</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ResourceTexture.html">ResourceTexture</a></h4>
      <section><p>ID2D1ResourceTexture</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ResourceTextureProperties.html">ResourceTextureProperties</a></h4>
      <section><p>D2D1_RESOURCE_TEXTURE_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ResultCode.html">ResultCode</a></h4>
      <section><p>D2D result codes.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.RoundedRectangleGeometry.html">RoundedRectangleGeometry</a></h4>
      <section><p>ID2D1RoundedRectangleGeometry</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SimplifiedGeometrySinkNative.html">SimplifiedGeometrySinkNative</a></h4>
      <section><p>ID2D1SimplifiedGeometrySink</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SimplifiedGeometrySinkShadow.html">SimplifiedGeometrySinkShadow</a></h4>
      <section><p>Internal SimplifiedGeometrySink Callback</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SolidColorBrush.html">SolidColorBrush</a></h4>
      <section><p>ID2D1SolidColorBrush</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SourceTransformNative.html">SourceTransformNative</a></h4>
      <section><p>ID2D1SourceTransform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SourceTransformShadow.html">SourceTransformShadow</a></h4>
      <section><p>Internal SourceTransform Callback</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.StrokeStyle.html">StrokeStyle</a></h4>
      <section><p>ID2D1StrokeStyle</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.StrokeStyle1.html">StrokeStyle1</a></h4>
      <section><p>ID2D1StrokeStyle1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TessellationSinkNative.html">TessellationSinkNative</a></h4>
      <section><p>ID2D1TessellationSink</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TessellationSinkShadow.html">TessellationSinkShadow</a></h4>
      <section><p>Internal TessellationSink Callback</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TransformGraph.html">TransformGraph</a></h4>
      <section><p>ID2D1TransformGraph</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TransformNative.html">TransformNative</a></h4>
      <section><p>ID2D1Transform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TransformNodeNative.html">TransformNodeNative</a></h4>
      <section><p>ID2D1TransformNode</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TransformNodeShadow.html">TransformNodeShadow</a></h4>
      <section><p>Internal TransformNode Callback</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TransformShadow.html">TransformShadow</a></h4>
      <section><p>Internal Transform Callback</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TransformedGeometry.html">TransformedGeometry</a></h4>
      <section><p>ID2D1TransformedGeometry</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.VertexBuffer.html">VertexBuffer</a></h4>
      <section><p>ID2D1VertexBuffer</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.VertexBufferProperties.html">VertexBufferProperties</a></h4>
      <section><p>D2D1_VERTEX_BUFFER_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.WicRenderTarget.html">WicRenderTarget</a></h4>
      <section><p>A Wic RenderTarget.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.WindowRenderTarget.html">WindowRenderTarget</a></h4>
      <section><p>ID2D1HwndRenderTarget</p>
</section>
    <h3 id="structs">
Structs
</h3>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ArcSegment.html">ArcSegment</a></h4>
      <section><p>D2D1_ARC_SEGMENT</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BezierSegment.html">BezierSegment</a></h4>
      <section><p>D2D1_BEZIER_SEGMENT</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BitmapBrushProperties.html">BitmapBrushProperties</a></h4>
      <section><p>D2D1_BITMAP_BRUSH_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BitmapBrushProperties1.html">BitmapBrushProperties1</a></h4>
      <section><p>D2D1_BITMAP_BRUSH_PROPERTIES1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BitmapProperties.html">BitmapProperties</a></h4>
      <section><p>D2D1_BITMAP_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BlendDescription.html">BlendDescription</a></h4>
      <section><p>D2D1_BLEND_DESCRIPTION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BrushProperties.html">BrushProperties</a></h4>
      <section><p>D2D1_BRUSH_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CreationProperties.html">CreationProperties</a></h4>
      <section><p>D2D1_CREATION_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DrawingStateDescription.html">DrawingStateDescription</a></h4>
      <section><p>D2D1_DRAWING_STATE_DESCRIPTION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DrawingStateDescription1.html">DrawingStateDescription1</a></h4>
      <section><p>D2D1_DRAWING_STATE_DESCRIPTION1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Ellipse.html">Ellipse</a></h4>
      <section><p>D2D1_ELLIPSE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.FactoryOptions.html">FactoryOptions</a></h4>
      <section><p>D2D1_FACTORY_OPTIONS</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.FeatureDataD3D10XHardwareOptions.html">FeatureDataD3D10XHardwareOptions</a></h4>
      <section><p>D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.FeatureDataDoubles.html">FeatureDataDoubles</a></h4>
      <section><p>D2D1_FEATURE_DATA_DOUBLES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GradientStop.html">GradientStop</a></h4>
      <section><p>D2D1_GRADIENT_STOP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.HwndRenderTargetProperties.html">HwndRenderTargetProperties</a></h4>
      <section><p>D2D1_HWND_RENDER_TARGET_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ImageBrushProperties.html">ImageBrushProperties</a></h4>
      <section><p>D2D1_IMAGE_BRUSH_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.InputDescription.html">InputDescription</a></h4>
      <section><p>D2D1_INPUT_DESCRIPTION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.InputElement.html">InputElement</a></h4>
      <section><p>D2D1_INPUT_ELEMENT_DESC</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.LayerParameters.html">LayerParameters</a></h4>
      <section><p>D2D1_LAYER_PARAMETERS</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.LayerParameters1.html">LayerParameters1</a></h4>
      <section><p>D2D1_LAYER_PARAMETERS1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.LinearGradientBrushProperties.html">LinearGradientBrushProperties</a></h4>
      <section><p>D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.MappedRectangle.html">MappedRectangle</a></h4>
      <section><p>D2D1_MAPPED_RECT</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PixelFormat.html">PixelFormat</a></h4>
      <section><p>D2D1_PIXEL_FORMAT</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PointDescription.html">PointDescription</a></h4>
      <section><p>D2D1_POINT_DESCRIPTION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PrintControlProperties.html">PrintControlProperties</a></h4>
      <section><p>D2D1_PRINT_CONTROL_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.QuadraticBezierSegment.html">QuadraticBezierSegment</a></h4>
      <section><p>D2D1_QUADRATIC_BEZIER_SEGMENT</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.RadialGradientBrushProperties.html">RadialGradientBrushProperties</a></h4>
      <section><p>D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.RenderTargetProperties.html">RenderTargetProperties</a></h4>
      <section><p>D2D1_RENDER_TARGET_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.RenderingControls.html">RenderingControls</a></h4>
      <section><p>D2D1_RENDERING_CONTROLS</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.RoundedRectangle.html">RoundedRectangle</a></h4>
      <section><p>D2D1_ROUNDED_RECT</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.StrokeStyleProperties.html">StrokeStyleProperties</a></h4>
      <section><p>D2D1_STROKE_STYLE_PROPERTIES</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.StrokeStyleProperties1.html">StrokeStyleProperties1</a></h4>
      <section><p>D2D1_STROKE_STYLE_PROPERTIES1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Triangle.html">Triangle</a></h4>
      <section><p>D2D1_TRIANGLE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.VertexRange.html">VertexRange</a></h4>
      <section><p>D2D1_VERTEX_RANGE</p>
</section>
    <h3 id="interfaces">
Interfaces
</h3>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CommandSink.html">CommandSink</a></h4>
      <section><p>ID2D1CommandSink</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CommandSink1.html">CommandSink1</a></h4>
      <section><p>ID2D1CommandSink1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ComputeTransform.html">ComputeTransform</a></h4>
      <section><p>ID2D1ComputeTransform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CustomEffect.html">CustomEffect</a></h4>
      <section><p>ID2D1EffectImpl</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DrawTransform.html">DrawTransform</a></h4>
      <section><p>ID2D1DrawTransform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GdiMetafileSink.html">GdiMetafileSink</a></h4>
      <section><p>ID2D1GdiMetafileSink</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GeometrySink.html">GeometrySink</a></h4>
      <section><p>ID2D1GeometrySink</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SimplifiedGeometrySink.html">SimplifiedGeometrySink</a></h4>
      <section><p>ID2D1SimplifiedGeometrySink</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SourceTransform.html">SourceTransform</a></h4>
      <section><p>ID2D1SourceTransform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TessellationSink.html">TessellationSink</a></h4>
      <section><p>ID2D1TessellationSink</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Transform.html">Transform</a></h4>
      <section><p>ID2D1Transform</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TransformNode.html">TransformNode</a></h4>
      <section><p>ID2D1TransformNode</p>
</section>
    <h3 id="enums">
Enums
</h3>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.AffineTransform2DInterpolationMode.html">AffineTransform2DInterpolationMode</a></h4>
      <section><p>D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.AffineTransform2DProperties.html">AffineTransform2DProperties</a></h4>
      <section><p>D2D1_2DAFFINETRANSFORM_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.AlphaMode.html">AlphaMode</a></h4>
      <section><p>D2D1_ALPHA_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.AntialiasMode.html">AntialiasMode</a></h4>
      <section><p>D2D1_ANTIALIAS_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ArcSize.html">ArcSize</a></h4>
      <section><p>D2D1_ARC_SIZE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ArithmeticCompositeProperties.html">ArithmeticCompositeProperties</a></h4>
      <section><p>D2D1_ARITHMETICCOMPOSITE_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.AtlasProperties.html">AtlasProperties</a></h4>
      <section><p>D2D1_ATLAS_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BindingType.html">BindingType</a></h4>
      <section><p>Types supported in the PropertyBindingAttribute for mapping to D2D1_PROPERTY_TYPE.</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BitmapInterpolationMode.html">BitmapInterpolationMode</a></h4>
      <section><p>D2D1_BITMAP_INTERPOLATION_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BitmapOptions.html">BitmapOptions</a></h4>
      <section><p>D2D1_BITMAP_OPTIONS</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BitmapSourceAlphaMode.html">BitmapSourceAlphaMode</a></h4>
      <section><p>D2D1_BITMAPSOURCE_ALPHA_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BitmapSourceInterpolationMode.html">BitmapSourceInterpolationMode</a></h4>
      <section><p>D2D1_BITMAPSOURCE_INTERPOLATION_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BitmapSourceOrientation.html">BitmapSourceOrientation</a></h4>
      <section><p>D2D1_BITMAPSOURCE_ORIENTATION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BitmapSourceProperties.html">BitmapSourceProperties</a></h4>
      <section><p>D2D1_BITMAPSOURCE_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Blend.html">Blend</a></h4>
      <section><p>D2D1_BLEND</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BlendMode.html">BlendMode</a></h4>
      <section><p>D2D1_BLEND_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BlendOperation.html">BlendOperation</a></h4>
      <section><p>D2D1_BLEND_OPERATION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BlendProperties.html">BlendProperties</a></h4>
      <section><p>D2D1_BLEND_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BorderEdgeMode.html">BorderEdgeMode</a></h4>
      <section><p>D2D1_BORDER_EDGE_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BorderMode.html">BorderMode</a></h4>
      <section><p>D2D1_BORDER_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BorderProperties.html">BorderProperties</a></h4>
      <section><p>D2D1_BORDER_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BrightnessProperties.html">BrightnessProperties</a></h4>
      <section><p>D2D1_BRIGHTNESS_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.BufferPrecision.html">BufferPrecision</a></h4>
      <section><p>D2D1_BUFFER_PRECISION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CapStyle.html">CapStyle</a></h4>
      <section><p>D2D1_CAP_STYLE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ChangeType.html">ChangeType</a></h4>
      <section><p>D2D1_CHANGE_TYPE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ChannelDepth.html">ChannelDepth</a></h4>
      <section><p>D2D1_CHANNEL_DEPTH</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ChannelSelector.html">ChannelSelector</a></h4>
      <section><p>D2D1_CHANNEL_SELECTOR</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ColorInterpolationMode.html">ColorInterpolationMode</a></h4>
      <section><p>D2D1_COLOR_INTERPOLATION_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ColorManagementAlphaMode.html">ColorManagementAlphaMode</a></h4>
      <section><p>D2D1_COLORMANAGEMENT_ALPHA_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ColorManagementProperties.html">ColorManagementProperties</a></h4>
      <section><p>D2D1_COLORMANAGEMENT_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ColorManagementQuality.html">ColorManagementQuality</a></h4>
      <section><p>D2D1_COLORMANAGEMENT_QUALITY</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ColorManagementRenderingIntent.html">ColorManagementRenderingIntent</a></h4>
      <section><p>D2D1_COLORMANAGEMENT_RENDERING_INTENT</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ColorMatrixAlphaMode.html">ColorMatrixAlphaMode</a></h4>
      <section><p>D2D1_COLORMATRIX_ALPHA_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ColorMatrixProperties.html">ColorMatrixProperties</a></h4>
      <section><p>D2D1_COLORMATRIX_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ColorSpace.html">ColorSpace</a></h4>
      <section><p>D2D1_COLOR_SPACE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CombineMode.html">CombineMode</a></h4>
      <section><p>D2D1_COMBINE_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CompatibleRenderTargetOptions.html">CompatibleRenderTargetOptions</a></h4>
      <section><p>D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CompositeMode.html">CompositeMode</a></h4>
      <section><p>D2D1_COMPOSITE_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CompositeProperties.html">CompositeProperties</a></h4>
      <section><p>D2D1_COMPOSITE_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ConvoleMatrixProperties.html">ConvoleMatrixProperties</a></h4>
      <section><p>D2D1_CONVOLVEMATRIX_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ConvoleMatrixScaleMode.html">ConvoleMatrixScaleMode</a></h4>
      <section><p>D2D1_CONVOLVEMATRIX_SCALE_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.CropProperties.html">CropProperties</a></h4>
      <section><p>D2D1_CROP_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DashStyle.html">DashStyle</a></h4>
      <section><p>D2D1_DASH_STYLE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DebugLevel.html">DebugLevel</a></h4>
      <section><p>D2D1_DEBUG_LEVEL</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DeviceContextInitializeMode.html">DeviceContextInitializeMode</a></h4>
      <section><p>D2D1_DC_INITIALIZE_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DeviceContextOptions.html">DeviceContextOptions</a></h4>
      <section><p>D2D1_DEVICE_CONTEXT_OPTIONS</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DirectionalBlurOptimization.html">DirectionalBlurOptimization</a></h4>
      <section><p>D2D1_DIRECTIONALBLUR_OPTIMIZATION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DirectionalBlurProperties.html">DirectionalBlurProperties</a></h4>
      <section><p>D2D1_DIRECTIONALBLUR_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DiscreteTransferProperties.html">DiscreteTransferProperties</a></h4>
      <section><p>D2D1_DISCRETETRANSFER_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DisplacementMapProperties.html">DisplacementMapProperties</a></h4>
      <section><p>D2D1_DISPLACEMENTMAP_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DistantDiffuseProperties.html">DistantDiffuseProperties</a></h4>
      <section><p>D2D1_DISTANTDIFFUSE_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DistantDiffuseScaleMode.html">DistantDiffuseScaleMode</a></h4>
      <section><p>D2D1_DISTANTDIFFUSE_SCALE_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DistantSpecularProperties.html">DistantSpecularProperties</a></h4>
      <section><p>D2D1_DISTANTSPECULAR_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DistantSpecularScaleMode.html">DistantSpecularScaleMode</a></h4>
      <section><p>D2D1_DISTANTSPECULAR_SCALE_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DpiCompensationInterpolationMode.html">DpiCompensationInterpolationMode</a></h4>
      <section><p>D2D1_DPICOMPENSATION_INTERPOLATION_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DpiCompensationProperties.html">DpiCompensationProperties</a></h4>
      <section><p>D2D1_DPICOMPENSATION_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.DrawTextOptions.html">DrawTextOptions</a></h4>
      <section><p>D2D1_DRAW_TEXT_OPTIONS</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ExtendMode.html">ExtendMode</a></h4>
      <section><p>D2D1_EXTEND_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.FactoryType.html">FactoryType</a></h4>
      <section><p>D2D1_FACTORY_TYPE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Feature.html">Feature</a></h4>
      <section><p>D2D1_FEATURE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.FeatureLevel.html">FeatureLevel</a></h4>
      <section><p>D2D1_FEATURE_LEVEL</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.FigureBegin.html">FigureBegin</a></h4>
      <section><p>D2D1_FIGURE_BEGIN</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.FigureEnd.html">FigureEnd</a></h4>
      <section><p>D2D1_FIGURE_END</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.FillMode.html">FillMode</a></h4>
      <section><p>D2D1_FILL_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Filter.html">Filter</a></h4>
      <section><p>D2D1_FILTER</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.FloodProperties.html">FloodProperties</a></h4>
      <section><p>D2D1_FLOOD_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Gamma.html">Gamma</a></h4>
      <section><p>D2D1_GAMMA</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GammaTransferProperties.html">GammaTransferProperties</a></h4>
      <section><p>D2D1_GAMMATRANSFER_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GaussianBlurOptimization.html">GaussianBlurOptimization</a></h4>
      <section><p>D2D1_GAUSSIANBLUR_OPTIMIZATION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GaussianBlurProperties.html">GaussianBlurProperties</a></h4>
      <section><p>D2D1_GAUSSIANBLUR_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GeometryRelation.html">GeometryRelation</a></h4>
      <section><p>D2D1_GEOMETRY_RELATION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.GeometrySimplificationOption.html">GeometrySimplificationOption</a></h4>
      <section><p>D2D1_GEOMETRY_SIMPLIFICATION_OPTION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.HistogramProperties.html">HistogramProperties</a></h4>
      <section><p>D2D1_HISTOGRAM_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.HueRotationProperties.html">HueRotationProperties</a></h4>
      <section><p>D2D1_HUEROTATION_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.InterpolationMode.html">InterpolationMode</a></h4>
      <section><p>D2D1_INTERPOLATION_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.InterpolationModeDefinition.html">InterpolationModeDefinition</a></h4>
      <section><p>D2D1_ENUM_0</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.LayerOptions.html">LayerOptions</a></h4>
      <section><p>D2D1_LAYER_OPTIONS</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.LayerOptions1.html">LayerOptions1</a></h4>
      <section><p>D2D1_LAYER_OPTIONS1</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.LineJoin.html">LineJoin</a></h4>
      <section><p>D2D1_LINE_JOIN</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.LinearTransferProperties.html">LinearTransferProperties</a></h4>
      <section><p>D2D1_LINEARTRANSFER_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.MapOptions.html">MapOptions</a></h4>
      <section><p>D2D1_MAP_OPTIONS</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.MorphologyMode.html">MorphologyMode</a></h4>
      <section><p>D2D1_MORPHOLOGY_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.MorphologyProperties.html">MorphologyProperties</a></h4>
      <section><p>D2D1_MORPHOLOGY_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.OpacityMaskContent.html">OpacityMaskContent</a></h4>
      <section><p>D2D1_OPACITY_MASK_CONTENT</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.OpacityMetadataProperties.html">OpacityMetadataProperties</a></h4>
      <section><p>D2D1_OPACITYMETADATA_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PathSegment.html">PathSegment</a></h4>
      <section><p>D2D1_PATH_SEGMENT</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PerspectiveTransform3DInteroplationMode.html">PerspectiveTransform3DInteroplationMode</a></h4>
      <section><p>D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PerspectiveTransform3DProperties.html">PerspectiveTransform3DProperties</a></h4>
      <section><p>D2D1_3DPERSPECTIVETRANSFORM_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PixelOptions.html">PixelOptions</a></h4>
      <section><p>D2D1_PIXEL_OPTIONS</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PointDiffuseProperties.html">PointDiffuseProperties</a></h4>
      <section><p>D2D1_POINTDIFFUSE_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PointDiffuseScaleMode.html">PointDiffuseScaleMode</a></h4>
      <section><p>D2D1_POINTDIFFUSE_SCALE_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PointSpecularProperties.html">PointSpecularProperties</a></h4>
      <section><p>D2D1_POINTSPECULAR_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PointSpecularScaleMode.html">PointSpecularScaleMode</a></h4>
      <section><p>D2D1_POINTSPECULAR_SCALE_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PresentOptions.html">PresentOptions</a></h4>
      <section><p>D2D1_PRESENT_OPTIONS</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PrimitiveBlend.html">PrimitiveBlend</a></h4>
      <section><p>D2D1_PRIMITIVE_BLEND</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PrintFontSubsetMode.html">PrintFontSubsetMode</a></h4>
      <section><p>D2D1_PRINT_FONT_SUBSET_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Property.html">Property</a></h4>
      <section><p>D2D1_PROPERTY</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.PropertyType.html">PropertyType</a></h4>
      <section><p>D2D1_PROPERTY_TYPE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.RenderTargetType.html">RenderTargetType</a></h4>
      <section><p>D2D1_RENDER_TARGET_TYPE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.RenderTargetUsage.html">RenderTargetUsage</a></h4>
      <section><p>D2D1_RENDER_TARGET_USAGE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.RenderingPriority.html">RenderingPriority</a></h4>
      <section><p>D2D1_RENDERING_PRIORITY</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SaturationProperties.html">SaturationProperties</a></h4>
      <section><p>D2D1_SATURATION_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ScaleInterpolationMode.html">ScaleInterpolationMode</a></h4>
      <section><p>D2D1_SCALE_INTERPOLATION_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ScaleProperties.html">ScaleProperties</a></h4>
      <section><p>D2D1_SCALE_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ShadowOptimization.html">ShadowOptimization</a></h4>
      <section><p>D2D1_SHADOW_OPTIMIZATION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ShadowProperties.html">ShadowProperties</a></h4>
      <section><p>D2D1_SHADOW_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SpotDiffuseProperties.html">SpotDiffuseProperties</a></h4>
      <section><p>D2D1_SPOTDIFFUSE_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SpotDiffuseScaleMode.html">SpotDiffuseScaleMode</a></h4>
      <section><p>D2D1_SPOTDIFFUSE_SCALE_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SpotSpecularProperties.html">SpotSpecularProperties</a></h4>
      <section><p>D2D1_SPOTSPECULAR_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SpotSpecularScaleMode.html">SpotSpecularScaleMode</a></h4>
      <section><p>D2D1_SPOTSPECULAR_SCALE_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.StrokeTransformType.html">StrokeTransformType</a></h4>
      <section><p>D2D1_STROKE_TRANSFORM_TYPE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SubProperty.html">SubProperty</a></h4>
      <section><p>D2D1_SUBPROPERTY</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.SweepDirection.html">SweepDirection</a></h4>
      <section><p>D2D1_SWEEP_DIRECTION</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TableTransferProperties.html">TableTransferProperties</a></h4>
      <section><p>D2D1_TABLETRANSFER_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TextAntialiasMode.html">TextAntialiasMode</a></h4>
      <section><p>D2D1_TEXT_ANTIALIAS_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.ThreadingMode.html">ThreadingMode</a></h4>
      <section><p>D2D1_THREADING_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TileProperties.html">TileProperties</a></h4>
      <section><p>D2D1_TILE_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Transform3DInterpolationMode.html">Transform3DInterpolationMode</a></h4>
      <section><p>D2D1_3DTRANSFORM_INTERPOLATION_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.Transform3DProperties.html">Transform3DProperties</a></h4>
      <section><p>D2D1_3DTRANSFORM_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TurbulenceNoise.html">TurbulenceNoise</a></h4>
      <section><p>D2D1_TURBULENCE_NOISE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.TurbulenceProperties.html">TurbulenceProperties</a></h4>
      <section><p>D2D1_TURBULENCE_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.UnitMode.html">UnitMode</a></h4>
      <section><p>D2D1_UNIT_MODE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.VertexOptions.html">VertexOptions</a></h4>
      <section><p>D2D1_VERTEX_OPTIONS</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.VertexUsage.html">VertexUsage</a></h4>
      <section><p>D2D1_VERTEX_USAGE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.WindowState.html">WindowState</a></h4>
      <section><p>D2D1_WINDOW_STATE</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.YCbCrProperties.html">YCbCrProperties</a></h4>
      <section><p>D2D1_YCBCR_PROP</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.YcbcrChromaSubSampling.html">YcbcrChromaSubSampling</a></h4>
      <section><p>D2D1_YCBCR_CHROMA_SUBSAMPLING</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct2D.YcbcrInterpolationMode.html">YcbcrInterpolationMode</a></h4>
      <section><p>D2D1_YCBCR_INTERPOLATION_MODE</p>
</section>


</div>
